Refactor starting tutorial intro pages

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Griatch 2020-07-31 18:40:48 +02:00
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commit c2af8d2889
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# Evennia Starting Tutorial (Part 3)
```sidebar:: Tutorial Parts
Part 1: `What we have <./Starting-Part1.html>`_
A tour of Evennia and how to use the tools, including an introduction to Python.
Part 2: `What we want <./Starting-Part2.html>`_
Planning our tutorial game and what to think about when planning your own in the future.
**Part 3: How we get there**
Getting down to the meat of extending Evennia to make our game
Part 4: `Using what we created <./Starting-Part4.html>`_
Building a tech-demo and world content to go with our code
Part 5: `Showing the world <./Starting-Part5.html>`_
Taking our new game online and let players try it out
```
Now that we have a good idea of what we want, we need to actually implement it. In part three of the
Starting tutorial will go through the creation of several key parts of our game. As we go, we will
test each part and create a simple "tech demo" to show off all the moving parts.

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first game-type to try since it's not so code heavy. You will be able to use the same principles for
building other types of games.
The tutorial starts from scratch. If you did the [First Steps Coding](../Starting-Part1) tutorial
The tutorial starts from scratch. If you did the [First Steps Coding](../Part1/Starting-Part1) tutorial
already you should have some ideas about how to do some of the steps already.
The following are the (very simplistic and cut-down) features we will implement (this was taken from