Refactor starting tutorial intro pages
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docs/source/Howto/Starting/Part3/Starting-Part3.md
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docs/source/Howto/Starting/Part3/Starting-Part3.md
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# Evennia Starting Tutorial (Part 3)
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```sidebar:: Tutorial Parts
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Part 1: `What we have <./Starting-Part1.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <./Starting-Part2.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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**Part 3: How we get there**
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Getting down to the meat of extending Evennia to make our game
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Part 4: `Using what we created <./Starting-Part4.html>`_
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Building a tech-demo and world content to go with our code
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Part 5: `Showing the world <./Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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Now that we have a good idea of what we want, we need to actually implement it. In part three of the
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Starting tutorial will go through the creation of several key parts of our game. As we go, we will
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test each part and create a simple "tech demo" to show off all the moving parts.
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@ -7,7 +7,7 @@ focused on free form storytelling. Even if you are not interested in MUSH:es, th
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first game-type to try since it's not so code heavy. You will be able to use the same principles for
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building other types of games.
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The tutorial starts from scratch. If you did the [First Steps Coding](../Starting-Part1) tutorial
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The tutorial starts from scratch. If you did the [First Steps Coding](../Part1/Starting-Part1) tutorial
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already you should have some ideas about how to do some of the steps already.
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The following are the (very simplistic and cut-down) features we will implement (this was taken from
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