Further fixes to the tag lockfunc as well as handling of the changes to at_look to not include calling execute_cmd(look) but to use the at_look hook. This should finally resolve #889.
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3 changed files with 16 additions and 6 deletions
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@ -627,6 +627,12 @@ class BridgeRoom(WeatherRoom):
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self.db.fall_exit = "cliffledge"
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# add the cmdset on the room.
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self.cmdset.add_default(BridgeCmdSet)
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# since the default Character's at_look() will access the room's
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# return_description (this skips the cmdset) when
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# first entering it, we need to explicitly turn off the room
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# as a normal view target - once inside, our own look will
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# handle all return messages.
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self.locks.add("view:false()")
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def update_weather(self, *args, **kwargs):
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"""
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@ -659,6 +665,7 @@ class BridgeRoom(WeatherRoom):
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else:
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# if not from the east, then from the west!
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character.db.tutorial_bridge_position = 0
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character.execute_cmd("look")
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def at_object_leave(self, character, target_location):
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"""
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