Update CHANGELOG, update all auto-generated docs
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@ -7,7 +7,7 @@ in the [Community Contribs & Snippets][forum] forum.
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_Contribs_ are optional code snippets and systems contributed by
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the Evennia community. They vary in size and complexity and
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may be more specific about game types and styles than 'core' Evennia.
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This page is auto-generated and summarizes all **49** contribs currently included
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This page is auto-generated and summarizes all **50** contribs currently included
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with the Evennia distribution.
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All contrib categories are imported from `evennia.contrib`, such as
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@ -29,16 +29,16 @@ If you want to add a contrib, see [the contrib guidelines](./Contribs-Guidelines
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| | | | | |
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|---|---|---|---|---|
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| [auditing](#auditing) | [awsstorage](#awsstorage) | [barter](#barter) | [batchprocessor](#batchprocessor) | [bodyfunctions](#bodyfunctions) |
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| [buffs](#buffs) | [building_menu](#building_menu) | [character_creator](#character_creator) | [clothing](#clothing) | [color_markups](#color_markups) |
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| [components](#components) | [containers](#containers) | [cooldowns](#cooldowns) | [crafting](#crafting) | [custom_gametime](#custom_gametime) |
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| [dice](#dice) | [email_login](#email_login) | [evadventure](#evadventure) | [evscaperoom](#evscaperoom) | [extended_room](#extended_room) |
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| [fieldfill](#fieldfill) | [gendersub](#gendersub) | [git_integration](#git_integration) | [godotwebsocket](#godotwebsocket) | [health_bar](#health_bar) |
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| [ingame_map_display](#ingame_map_display) | [ingame_python](#ingame_python) | [llm](#llm) | [mail](#mail) | [mapbuilder](#mapbuilder) |
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| [menu_login](#menu_login) | [mirror](#mirror) | [multidescer](#multidescer) | [mux_comms_cmds](#mux_comms_cmds) | [name_generator](#name_generator) |
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| [puzzles](#puzzles) | [random_string_generator](#random_string_generator) | [red_button](#red_button) | [rpsystem](#rpsystem) | [simpledoor](#simpledoor) |
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| [slow_exit](#slow_exit) | [talking_npc](#talking_npc) | [traits](#traits) | [tree_select](#tree_select) | [turnbattle](#turnbattle) |
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| [tutorial_world](#tutorial_world) | [unixcommand](#unixcommand) | [wilderness](#wilderness) | [xyzgrid](#xyzgrid) |
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| [achievements](#achievements) | [auditing](#auditing) | [awsstorage](#awsstorage) | [barter](#barter) | [batchprocessor](#batchprocessor) |
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| [bodyfunctions](#bodyfunctions) | [buffs](#buffs) | [building_menu](#building_menu) | [character_creator](#character_creator) | [clothing](#clothing) |
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| [color_markups](#color_markups) | [components](#components) | [containers](#containers) | [cooldowns](#cooldowns) | [crafting](#crafting) |
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| [custom_gametime](#custom_gametime) | [dice](#dice) | [email_login](#email_login) | [evadventure](#evadventure) | [evscaperoom](#evscaperoom) |
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| [extended_room](#extended_room) | [fieldfill](#fieldfill) | [gendersub](#gendersub) | [git_integration](#git_integration) | [godotwebsocket](#godotwebsocket) |
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| [health_bar](#health_bar) | [ingame_map_display](#ingame_map_display) | [ingame_python](#ingame_python) | [llm](#llm) | [mail](#mail) |
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| [mapbuilder](#mapbuilder) | [menu_login](#menu_login) | [mirror](#mirror) | [multidescer](#multidescer) | [mux_comms_cmds](#mux_comms_cmds) |
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| [name_generator](#name_generator) | [puzzles](#puzzles) | [random_string_generator](#random_string_generator) | [red_button](#red_button) | [rpsystem](#rpsystem) |
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| [simpledoor](#simpledoor) | [slow_exit](#slow_exit) | [talking_npc](#talking_npc) | [traits](#traits) | [tree_select](#tree_select) |
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| [turnbattle](#turnbattle) | [tutorial_world](#tutorial_world) | [unixcommand](#unixcommand) | [wilderness](#wilderness) | [xyzgrid](#xyzgrid) |
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@ -266,6 +266,7 @@ Contribs-Guidelines.md
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```{toctree}
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:maxdepth: 1
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Contrib-Achievements.md
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Contrib-Barter.md
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Contrib-Clothing.md
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Contrib-Containers.md
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@ -279,6 +280,16 @@ Contrib-Turnbattle.md
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```
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### `achievements`
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_A simple, but reasonably comprehensive, system for tracking achievements. Achievements are defined using ordinary Python dicts, reminiscent of the core prototypes system, and while it's expected you'll use it only on Characters or Accounts, they can be tracked for any typeclassed object._
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The contrib provides several functions for tracking and accessing achievements, as well as a basic in-game command for viewing achievement status.
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[Read the documentation](./Contrib-Achievements.md) - [Browse the Code](evennia.contrib.game_systems.achievements)
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### `barter`
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_Contribution by Griatch, 2012_
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