Some unittest updates.
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2 changed files with 21 additions and 13 deletions
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@ -899,7 +899,7 @@ class RecogHandler(object):
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# RP typeclasses
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#------------------------------------------------------------
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class RPObject(DefaultObject):
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class ContribRPObject(DefaultObject):
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"""
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This class is meant as a mix-in or parent for objects in an
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rp-heavy game. It implements the base functionality for poses.
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@ -909,7 +909,7 @@ class RPObject(DefaultObject):
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"""
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Called at initial creation.
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"""
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super(RPObject, self).at_object_creation
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super(ContribRPObject, self).at_object_creation
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# emoting/recog data
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self.db.pose = ""
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@ -964,7 +964,7 @@ class RPObject(DefaultObject):
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self.msg("There is nothing here called '%s'." % searchdata)
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return
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# fall back to normal search
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return super(RPObject, self).search(searchdata, **kwargs)
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return super(ContribRPObject, self).search(searchdata, **kwargs)
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def get_display_name(self, looker, **kwargs):
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@ -998,7 +998,7 @@ class RPObject(DefaultObject):
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return "%s%s%s" % (sdesc, idstr, pose)
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class RPRoom(DefaultRoom):
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class ContribRPRoom(DefaultRoom):
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"""
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Rooms don't have sdescs nor poses of their own, so we just modify
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`return_appearance` here to make sure it properly displays poses
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@ -1038,7 +1038,7 @@ class RPRoom(DefaultRoom):
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return string
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class RPCharacter(DefaultCharacter, RPObject):
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class ContribRPCharacter(DefaultCharacter, ContribRPObject):
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"""
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This is a character class that has poses, sdesc and recog.
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"""
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@ -1086,7 +1086,7 @@ class RPCharacter(DefaultCharacter, RPObject):
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"""
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Called at initial creation.
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"""
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super(RPCharacter, self).at_object_creation()
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super(ContribRPCharacter, self).at_object_creation()
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self.db._sdesc = ""
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self.db._sdesc_regex = ""
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