Update version control docs. Resolve #2304
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# Version Control
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# Version Control
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Version control software allows you to track the changes you make to your code, as well as being
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Version control software allows you to track the changes you make to your code, as well as being
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able to easily backtrack these changes, share your development efforts and more. Even if you are not
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able to easily backtrack these changes, share your development efforts and more.
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contributing to Evennia itself, and only wish to develop your own MU* using Evennia, having a
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version control system in place is a good idea (and standard coding practice). For an introduction
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It's strongly recommended that you put your game code under version control. Version
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to the concept, start with the Wikipedia article
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control is also the way to contribue to Evennia itself.
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[here](https://en.wikipedia.org/wiki/Version_control). Evennia uses the version control system
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[Git](https://git-scm.com/) and this is what will be covered henceforth. Note that this page also
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For an introduction to the concept, start with the Wikipedia article
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deals with commands for Linux operating systems, and the steps below may vary for other systems,
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[here](https://en.wikipedia.org/wiki/Version_control). Evennia uses the version
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however where possible links will be provided for alternative instructions.
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control system [Git](https://git-scm.com/) and this is what will be covered
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henceforth. Note that this page primarily shows commands for Linux, but the
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syntax should be the same for Windows and Mac.
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For more help on using Git, please refer to the [Official GitHub
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For more help on using Git, please refer to the [Official GitHub
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documentation](https://help.github.com/articles/set-up-git#platform-all).
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documentation](https://help.github.com/articles/set-up-git#platform-all).
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## Setting up Git
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## Setting up Git
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If you have gotten Evennia installed, you will have Git already and can skip to **Step 2** below.
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You can find expanded instructions for
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Otherwise you will need to install Git on your platform. You can find expanded instructions for
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installation [here](https://git-scm.com/book/en/Getting-Started-Installing-Git).
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installation [here](https://git-scm.com/book/en/Getting-Started-Installing-Git).
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### Step 1: Install Git
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### Step 1: Install Git
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- **Fedora Linux**
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- **Fedora Linux**
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yum install git-core
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yum install git-core
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- **Debian Linux** _(Ubuntu, Linux Mint, etc.)_
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- **Debian Linux** _(Ubuntu, Linux Mint, etc.)_
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apt-get install git
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apt-get install git
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- **Windows**: It is recommended to use [Git for Windows](https://gitforwindows.org/).
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- **Windows**: It is recommended to use [Git for Windows](https://gitforwindows.org/).
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- **Mac**: Mac platforms offer two methods for installation, one via MacPorts, which you can find
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- **Mac**: Mac platforms offer two methods for installation, one via MacPorts, which you can find
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out about [here](https://git-scm.com/book/en/Getting-Started-Installing-Git#Installing-on-Mac), or
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out about [here](https://git-scm.com/book/en/Getting-Started-Installing-Git#Installing-on-Mac), or
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you can use the [Git OSX Installer](https://sourceforge.net/projects/git-osx-installer/).
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you can use the [Git OSX Installer](https://sourceforge.net/projects/git-osx-installer/).
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### Step 2: Define user/e-mail Settings for Git
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### Step 2: Define user/e-mail Settings for Git
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To avoid a common issue later, you will need to set a couple of settings; first you will need to
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To avoid a common issue later, you will need to set a couple of settings; first you will need to
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@ -56,258 +56,303 @@ real, full name online, put a nickname here.
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## Putting your game folder under version control
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## Putting your game folder under version control
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> Note: The game folder's version control is completely separate from Evennia's repository.
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> Note: The game folder's version control is completely separate from Evennia's repository.
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After you have set up your game you will have created a new folder to host your particular game
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After you have set up your game you will have created a new folder to host your particular game
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(let's call this folder `mygame` for now).
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(let's call this folder `mygame` for now).
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This folder is *not* under version control at this point.
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This folder is *not* under version control at this point.
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git init mygame
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git init mygame
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Your mygame folder is now ready for version control! Now add all the content and make a first
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Your mygame folder is now ready for version control! Add all the content and make a first
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commit:
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commit:
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cd mygame
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cd mygame
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git add *
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git add *
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git commit -m "Initial commit"
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git commit -a -m "Initial commit"
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Read on for help on what these commands do.
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In turn these commands:
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- Move us into the `mygame` folder
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- Tell `git` that everything `*` means everything) in this folder should be put
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under version control.
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- _Commit_ all (`-a`) those newly added files to git and add a message `-m` so you remember
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what you did at this point. Doing a commit is like saving a snapshot of the
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current state of everything.
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Read on for details!
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### Tracking files
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### Tracking files
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When working on your code or fix bugs in your local branches you may end up creating new files. If
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When working on your code or fix bugs in your local branches you may end up creating new files. If
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you do you must tell Git to track them by using the add command:
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you do you must tell Git to track them by using the add command.
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```
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git add <filename>
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git add <filename>
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You only need to do this once per file.
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git status
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will show if you have any modified, added or otherwise changed files. Some
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files, like database files, logs and temporary PID files are usually *not*
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tracked in version control. These should either not show up or have a question
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mark in front of them.
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```{note}
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You will notice that some files are not covered by your git version control,
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notably your settings file (`mygame/server/conf/settings.py`) and your sqlite3
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database file `mygame/server/evennia.db3`. What is auto-ignored by is controlled
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by the hidden file `mygame/.gitignore`. Evennia creates this file as part of
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the creation of your game directory. Everything matched in this file will be
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ignored by git. If you want to, for example, include your settings file for
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collaborators to access, remove that entry in `.gitignore`.
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```
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```
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You can check the current status of version control with `git status`. This will show if you have
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```{warning}
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any modified, added or otherwise changed files. Some files, like database files, logs and temporary
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You should *never* put your sqlite3 database file into git by removing its entry
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PID files are usually *not* tracked in version control. These should either not show up or have a
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in `.gitignore`. GIT is for backing up your code, not your database. That way
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question mark in front of them.
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lies madness and a good chance you'll confuse yourself so that after a few
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commits and reverts don't know what is in your database or not. If you want to
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### Controlling tracking
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backup your database, do so by simply copying the file on your hard drive to a
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backup-name.
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You will notice that some files are not covered by your git version control, notably your settings
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```
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file (`mygame/server/conf/settings.py`) and your sqlite3 database file `mygame/server/evennia.db3`.
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This is controlled by the hidden file `mygame/.gitignore`. Evennia creates this file as part of the
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creation of your game directory. Everything matched in this file will be ignored by GIT. If you want
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to, for example, include your settings file for collaborators to access, remove that entry in
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`.gitignore`.
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> Note: You should *never* put your sqlite3 database file into git by removing its entry in
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`.gitignore`. GIT is for backing up your code, not your database. That way lies madness and a good
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chance you'll confuse yourself so that after a few commits and reverts don't know what is in your
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database or not. If you want to backup your database, do so by simply copying the file on your hard
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drive to a backup-name.
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### Committing your Code
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### Committing your Code
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> Committing means storing the current snapshot of your code within git. This creates a "save point"
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_Committing_ your code means storing the current snapshot of your code within
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or "history" of your development process. You can later jump back and forth in your history, for
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git. This creates a "save point" or "history" of your development process. You
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example to figure out just when a bug was introduced or see what results the code used to produce
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can later jump back and forth in your history, for example to figure out just
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compared to now.
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when a bug was introduced or see what results the code used to produce compared
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to now. Or just wiping everything since the last commit, if you did something
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stupid.
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It's usually a good idea to commit your changes often. Committing is fast and local only - you will
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It's usually a good idea to commit your changes often. Committing is fast and
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never commit anything online at this point. To commit your changes, use
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local only - you will never commit anything online at this point. To commit your
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changes, use
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```
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git commit --all
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git commit --all
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```
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This will save all changes you made since last commit. The command will open a text editor where you
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Also `-a` works. This will open a text editor for you to describe your change.
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can add a message detailing the changes you've made. Make it brief but informative. You can see the
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Be brief but informative in your message - you'll appreciate it later. When you
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history of commits with `git log`. If you don't want to use the editor you can set the message
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save and close the editor, the commit will be saved. You can create the message
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directly by using the `-m` flag:
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directly with
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git commit -a -m "This fixes a bug in the combat code."
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```
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git commit --all -m "This fixes a bug in the combat code."
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```
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### Changing your mind
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### Changing your mind
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If you have non-committed changes that you realize you want to throw away, you can do the following:
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If you have non-committed changes that you realize you want to throw away, you
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'check out' the file you want - this will re-load it from the last committed
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state:
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```
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git checkout <file_to_revert>
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git checkout <file to revert>
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git checkout foo/bar/dummy.py
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```
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This will revert the file to the state it was in at your last `commit`, throwing away the changes
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If you want to revert _all_ changes you did since last commit, do
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you did to it since. It's a good way to make wild experiments without having to remember just what
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you changed. If you do ` git checkout .` you will throw away _all_ changes since the last commit.
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git checkout .
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(that is, add a single `.` at the end).
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### Pushing your code online
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### Pushing your code online
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So far your code is only located on your private machine. A good idea is to back it up online. The
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So far your code is only located on your private machine. A good idea is to back
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easiest way to do this is to push it to your own remote repository on GitHub.
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it up online. The easiest way to do this is to push it to your own remote
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repository on GitHub.
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1. Make sure you have your game directory setup under git version control as described above. Make
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```{important}
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sure to commit any changes.
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Just to avoid confusion, be aware that Github's documentation has changed to
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calling the primary branch 'main' rather than 'master'. While Evennia still
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uses 'master' branch (and this is what we refer to below), you can use either
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name for your personal primary branch - they are equivalent.
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```
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1. Make sure you have your game directory setup under git version control as
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described in the previous section. Make sure to commit any changes you did.
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2. Create a new, empty repository on Github. Github explains how
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2. Create a new, empty repository on Github. Github explains how
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[here](https://help.github.com/articles/create-a-repo/) (do *not* "Initialize the repository with a
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[here](https://help.github.com/articles/create-a-repo/) (do *not* "Initialize
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README" or else you'll create unrelated histories).
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the repository with a README" or else you'll create unrelated histories).
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3. From your local game dir, do `git remote add origin <github URL>` where `<github URL>` is the URL
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3. From your local game dir, do `git remote add origin <github URL>` where
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to your online repo. This tells your game dir that it should be pushing to the remote online dir.
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`<github URL>` is the URL to your online repo. This tells your game dir that
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it should be pushing to the remote online dir.
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4. `git remote -v` to verify the online dir.
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4. `git remote -v` to verify the online dir.
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5. `git push origin master` now pushes your game dir online so you can see it on github.com.
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5. `git push origin master` (or `git push origin main`) now pushes your game dir
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online so you can see it on github.com.
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You can commit your work locally (`git commit --all -m "Make a change that ..."`) as many times as
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You can commit your work locally (`git commit --all -m "Make a change that
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you want. When you want to push those changes to your online repo, you do `git push`. You can also
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..."`) as many times as you want. When you want to push those changes to your
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`git clone <url_to_online_repo>` from your online repo to somewhere else (like your production
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online repo, you do `git push`. You can also `git clone <url_to_online_repo>`
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server) and henceforth do `git pull` to update that to the latest thing you pushed.
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from your online repo to somewhere else (like your production server) and
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henceforth do `git pull` to update that to the latest thing you pushed.
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Note that GitHub's repos are, by default publicly visible by all. Creating a publicly visible online
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Note that GitHub's repos are, by default publicly visible by all. Creating a
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clone might not be what you want for all parts of your development process - you may prefer a more
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publicly visible online clone might not be what you want for all parts of your
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private venue when sharing your revolutionary work with your team. If that's the case you can change
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development process - you may prefer a more private venue when sharing your
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your repository to "Private" in the github settings. Then your code will only be visible to those
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revolutionary work with your team. If that's the case you can change your
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you specifically grant access.
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repository to "Private" in the github settings. Then your code will only be
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visible to those you specifically grant access.
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## Forking Evennia
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## Forking Evennia
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This helps you set up an online *fork* of Evennia so you can easily commit fixes and help with
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This helps you set up an online *fork* of the main Evennia repository so you can
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upstream development.
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easily commit fixes and help with upstream development. You can do this step
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also if you _didn't_ put your game dir under version control like in the
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previous section - the evennia repo and your game dir repo are completely
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separate.
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### Step 1: Fork the evennia/master repository
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### Step 1: Fork the evennia/master repository
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> Before proceeding with the following step, make sure you have registered and created an account on
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> Before proceeding with the following step, make sure you have registered and
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[GitHub.com](https://github.com/). This is necessary in order to create a fork of Evennia's master
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> created an account on [GitHub.com](https://github.com/). This is necessary in order to create a fork
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repository, and to push your commits to your fork either for yourself or for contributing to
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of Evennia's master repository, and to push your commits to your fork either for
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yourself or for contributing to
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Evennia.
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Evennia.
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A _fork_ is a clone of the master repository that you can make your own commits and changes to. At
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A _fork_ is a clone of the master repository that you can make your own commits
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the top of [this page](https://github.com/evennia/evennia), click the "Fork" button, as it appears
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and changes to. At the top of [this page](https://github.com/evennia/evennia),
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below. 
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click the "Fork" button, as it appears below.
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### Step 2: Clone your fork
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### Step 2: Clone your online fork of Evennia
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The fork only exists online as of yet. In a terminal, change your directory to the folder you wish
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The fork only exists online as of yet. In a terminal, change your directory to
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to develop in. From this directory run the following command:
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the folder you wish to develop in. From this directory run the following
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command:
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```
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git clone https://github.com/yourusername/evennia.git
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git clone https://github.com/yourusername/evennia.git
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```
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This will download your fork to your computer. It creates a new folder
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`evennia/` at your current location.
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This will download your fork to your computer. It creates a new folder `evennia/` at your current
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location.
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### Step 3: Configure remotes
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### Step 3: Configure remotes
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A _remote_ is a repository stored on another computer, in this case on GitHub's server. When a
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Your Evennia-fork is now separate from upstream, 'official' Evennia. You will
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repository is cloned, it has a default remote called `origin`. This points to your fork on GitHub,
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want to set it up so that you can easily sync our updates and changes to your
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not the original repository it was forked from. To easily keep track of the original repository
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fork.
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(that is, Evennia's official repository), you need to add another remote. The standard name for this
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remote is "upstream".
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Below we change the active directory to the newly cloned "evennia" directory and then assign the
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We do this by setting up a new _remote_. We actually already have one remote,
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original Evennia repository to a remote called "upstream":
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that is our own github form of Evennia. This got created when you cloned the
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repo and defaults to being called `origin`.
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```
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We will now create a new remote called `upstream`.
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cd evennia
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git remote add upstream https://github.com/evennia/evennia.git
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```
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If you also want to access Evennia's `develop` branch (the bleeding edge development branch) do the
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cd evennia
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following:
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git remote add upstream https://github.com/evennia/evennia.git
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```
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This adds a remote to the main evennia repo.
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git fetch upstream develop
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git checkout develop
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```
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You should now have the upstream branch available locally. You can use this instead of `master`
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If you also want to access Evennia's `develop` branch (the bleeding edge
|
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below if you are contributing new features rather than bug fixes.
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development) do the following:
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git fetch upstream develop
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git checkout develop
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Use
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git checkout master
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git checkout develop
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to switch between the branches. If you want to contribute a fix, ask first which
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branch to use. Normally `master` is for bug fixes and `develop` is for new
|
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features, but late in the development of a new Evennia version, all changes
|
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often go into `develop`.
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## Working with your fork
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## Working with your Evennia fork
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||||||
|
|
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> A _branch_ is a separate instance of your code. Changes you do to code in a branch does not affect
|
_Branches_ are stand-alone editions of the same code. You make a commit to a
|
||||||
that in other branches (so if you for example add/commit a file to one branch and then switches to
|
branch. Switching to a branch will change the code on-disk. You can easily
|
||||||
another branch, that file will be gone until you switch back to the first branch again). One can
|
make a new branch off a parent branch, and then merge it back into the same
|
||||||
switch between branches at will and create as many branches as one needs for a given project. The
|
branch later (or throw it away). This is a very common way to work on new
|
||||||
content of branches can also be merged together or deleted without affecting other branches. This is
|
features in safety and isolation.
|
||||||
not only a common way to organize development but also to test features without messing with
|
|
||||||
existing code.
|
|
||||||
|
|
||||||
The default _branch_ of git is called the "master" branch. As a rule of thumb, you should *never*
|
### Updating to latest Evennia
|
||||||
make modifications directly to your local copy of the master branch. Rather keep the master clean
|
|
||||||
and only update it by pulling our latest changes to it. Any work you do should instead happen in a
|
|
||||||
local, other branches.
|
|
||||||
|
|
||||||
### Making a work branch
|
When Evennia's official repository updates, first make sure to commit all your
|
||||||
|
changes to your branch and then checkout the "clean" master branch:
|
||||||
|
|
||||||
```
|
git checkout master
|
||||||
git checkout -b myfixes
|
git pull upstream master
|
||||||
```
|
|
||||||
|
|
||||||
This command will checkout and automatically create the new branch `myfixes` on your machine. If you
|
Or, if you are working against Evennia's development branch:
|
||||||
stared out in the master branch, *myfixes* will be a perfect copy of the master branch. You can see
|
|
||||||
which branch you are on with `git branch` and change between different branches with `git checkout
|
|
||||||
<branchname>`.
|
|
||||||
|
|
||||||
Branches are fast and cheap to create and manage. It is common practice to create a new branch for
|
git checkout develop
|
||||||
every bug you want to work on or feature you want to create, then create a *pull request* for that
|
git pull upstream develop
|
||||||
branch to be merged upstream (see below). Not only will this organize your work, it will also make
|
|
||||||
sure that *your* master branch version of Evennia is always exactly in sync with the upstream
|
|
||||||
version's master branch.
|
|
||||||
|
|
||||||
### Updating with upstream changes
|
The `pull` command will fetch all the changes from the "upstream" remote and
|
||||||
|
merge it into your local master/develop branch. It should now be a perfect copy
|
||||||
|
of the latest Evennia changes.
|
||||||
|
|
||||||
When Evennia's official repository updates, first make sure to commit all your changes to your
|
### Making changes
|
||||||
branch and then checkout the "clean" master branch:
|
|
||||||
|
|
||||||
```
|
As a rule of thumb you should _never_ work directly in Evennia's `master` or
|
||||||
git commit --all
|
`develop` branches. Instead you make a _new_ branch off the branch you want
|
||||||
git checkout master
|
and change _that_.
|
||||||
```
|
|
||||||
|
|
||||||
Pull the latest changes from upstream:
|
git checkout master (or develop)
|
||||||
|
check checkout -b strange_bug
|
||||||
|
|
||||||
```
|
You now have a new branch `strange_bug` that is an exact replica of the branch you
|
||||||
git pull upstream master
|
had checked out when you created it. Here you can now make your own
|
||||||
```
|
modifications.
|
||||||
|
|
||||||
This should sync your local master branch with upstream Evennia's master branch. Now we go back to
|
git branches
|
||||||
our own work-branch (let's say it's still called "myfixes") and _merge_ the updated master into our
|
|
||||||
branch.
|
|
||||||
|
|
||||||
```
|
will show you which branches are available and which one you are currently
|
||||||
git checkout myfixes
|
using. Use `git checkout <branch>` to move between them, but remember to commit
|
||||||
git merge master
|
your changes before you do.
|
||||||
```
|
|
||||||
|
|
||||||
If everything went well, your `myfixes` branch will now have the latest version of Evennia merged
|
You often want to make sure also your work-branch has the latest upstream
|
||||||
with whatever changes you have done. Use `git log` to see what has changed. You may need to restart
|
changes. To do this, you need to first update your copy of the
|
||||||
the server or run `manage.py migrate` if the database schema changed (this will be seen in the
|
`master`/`develop` branch and then _merge_ those changes into your work branch.
|
||||||
commit log and on the mailing list). See the [Git manuals](https://git-scm.com/documentation) for
|
Make sure you have committed everything first!
|
||||||
learning more about useful day-to-day commands, and special situations such as dealing with merge
|
|
||||||
collisions.
|
|
||||||
|
|
||||||
## Sharing your Code Publicly
|
git commit -a -m "My latest changes ..." # on your strange_bug branch
|
||||||
|
git checkout master (or develop)
|
||||||
|
git pull upstream develop
|
||||||
|
git checkout strange_bug
|
||||||
|
git merge master (or develop)
|
||||||
|
|
||||||
Up to this point your `myfixes` branch only exists on your local computer. No one else can see it.
|
If everything went well, your `strange_bug` branch will now have the latest version
|
||||||
If you want a copy of this branch to also appear in your online fork on GitHub, make sure to have
|
of Evennia merged with whatever changes you have done.
|
||||||
checked out your "myfixes" branch and then run the following:
|
|
||||||
|
|
||||||
```
|
Now work away on your code and commit with reasonable commit messages
|
||||||
git push -u origin myfixes
|
|
||||||
```
|
|
||||||
|
|
||||||
This will create a new _remote branch_ named "myfixes" in your online repository (which is refered
|
git commit -a -m "Fixed the issue in ..."
|
||||||
to as "origin" by default); the `-u` flag makes sure to set this to the default push location.
|
git commit -a -m "Adding unit tests. This resolves #123."
|
||||||
Henceforth you can just use `git push` from your myfixes branch to push your changes online. This is
|
|
||||||
a great way to keep your source backed-up and accessible. Remember though that by default your
|
|
||||||
repository will be public so everyone will be able to browse and download your code (same way as you
|
|
||||||
can with Evennia itself). If you want secrecy you can change your repository to "Private" in the
|
|
||||||
Github settings. Note though that if you do, you might have trouble contributing to Evennia (since
|
|
||||||
we can't see the code you want to share).
|
|
||||||
|
|
||||||
*Note: If you hadn't setup a public key on GitHub or aren't asked for a username/password, you might
|
Use
|
||||||
get an error `403: Forbidden Access` at this stage. In that case, some users have reported that the
|
|
||||||
workaround is to create a file `.netrc` under your home directory and add your credentials there:*
|
git diff
|
||||||
|
|
||||||
|
to see what you changed since last commit, and
|
||||||
|
|
||||||
|
git log
|
||||||
|
|
||||||
|
to see past commits (including those made by Evennia upstream, remember that
|
||||||
|
your branch is a copy of the upstream one, including its history!)
|
||||||
|
|
||||||
|
## Sharing your Evennia fixes on Github
|
||||||
|
|
||||||
|
Up to this point your `strange_bug` branch only exists on your local computer. No
|
||||||
|
one else can see it. If you want a copy of this branch to also appear in your
|
||||||
|
online fork on GitHub, make sure to have checked out your "myfixes" branch and
|
||||||
|
then run the following:
|
||||||
|
|
||||||
|
git push -u origin strange_bug
|
||||||
|
|
||||||
|
You only need to do this once, the `-u` makes this the default push-location. In
|
||||||
|
the future, you can just push things online like this:
|
||||||
|
|
||||||
|
git push
|
||||||
|
|
||||||
|
### Troubleshooting
|
||||||
|
|
||||||
|
If you hadn't setup a public key on GitHub or aren't asked for a
|
||||||
|
username/password, you might get an error `403: Forbidden Access` at this stage.
|
||||||
|
In that case, some users have reported that the workaround is to create a file
|
||||||
|
`.netrc` under your home directory and add your github credentials there:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
machine github.com
|
machine github.com
|
||||||
|
|
@ -315,87 +360,38 @@ login <my_github_username>
|
||||||
password <my_github_password>
|
password <my_github_password>
|
||||||
```
|
```
|
||||||
|
|
||||||
## Committing fixes to Evennia
|
## Making an Evennia Pull Request
|
||||||
|
|
||||||
_Contributing_ can mean both bug-fixes or adding new features to Evennia. Please note that if your
|
If you think that the fixes you did in your `strange_bug` branch should be a
|
||||||
change is not already listed and accepted in the [Issue
|
part of the regular Evennia, you should create a _Pull Request_ (PR). This is a
|
||||||
Tracker](https://github.com/evennia/evennia/issues), it is recommended that you first hit the
|
call for the Evennia maintainer to pull your change into an upstream branch.
|
||||||
developer mailing list or IRC chat to see beforehand if your feature is deemed suitable to include
|
|
||||||
as a core feature in the engine. When it comes to bug-fixes, other developers may also have good
|
|
||||||
input on how to go about resolving the issue.
|
|
||||||
|
|
||||||
To contribute you need to have [forked Evennia](./Version-Control.md#forking-evennia) first. As described
|
> It is wise to make separate branches for every fix or series of fixes you want
|
||||||
above you should do your modification in a separate local branch (not in the master branch). This
|
to contribute.
|
||||||
branch is what you then present to us (as a *Pull request*, PR, see below). We can then merge your
|
|
||||||
change into the upstream master and you then do `git pull` to update master usual. Now that the
|
|
||||||
master is updated with your fixes, you can safely delete your local work branch. Below we describe
|
|
||||||
this work flow.
|
|
||||||
|
|
||||||
First update the Evennia master branch to the latest Evennia version:
|
Assuming you have followed the instructions above and have pushed your changes
|
||||||
|
online, [create a pull request](https://github.com/evennia/evennia/pulls) and
|
||||||
|
follow the instructions. Make sure to specifically select your `strange_bug`
|
||||||
|
branch to be the source of the merge and use the branch you based that branch
|
||||||
|
off (`master` or `develop`) as the target.
|
||||||
|
|
||||||
```
|
Evennia developers will then be able to examine your request and merge it if
|
||||||
git checkout master
|
it's deemed suitable. They may also come back with feedback and request you do
|
||||||
git pull upstream master
|
some changes.
|
||||||
```
|
|
||||||
|
|
||||||
Next, create a new branch to hold your contribution. Let's call it the "fixing_strange_bug" branch:
|
Once approved and merged, your change will now be available in the upstream
|
||||||
|
branch:
|
||||||
|
|
||||||
```
|
git checkout master (or develope)
|
||||||
git checkout -b fixing_strange_bug
|
git pull upstream master (or develop)
|
||||||
```
|
|
||||||
|
|
||||||
It is wise to make separate branches for every fix or series of fixes you want to contribute. You
|
Since your changes are now in upstream, your local `strange_bug` branch is now
|
||||||
are now in your new `fixing_strange_bug` branch. You can list all branches with `git branch` and
|
superfluous and should be deleted:
|
||||||
jump between branches with `git checkout <branchname>`. Code and test things in here, committing as
|
|
||||||
you go:
|
|
||||||
|
|
||||||
```
|
git branch -D strange_bug
|
||||||
git commit --all -m "Fix strange bug in look command. Resolves #123."
|
|
||||||
```
|
|
||||||
|
|
||||||
You can make multiple commits if you want, depending on your work flow and progress. Make sure to
|
You can also safely delete your online `strange_bug` branch in your fork
|
||||||
always make clear and descriptive commit messages so it's easy to see what you intended. To refer
|
(you can do this from the PR page on github).
|
||||||
to, say, issue number 123, write `#123`, it will turn to a link on GitHub. If you include the text
|
|
||||||
"Resolves #123", that issue will be auto-closed on GitHub if your commit gets merged into main
|
|
||||||
Evennia.
|
|
||||||
|
|
||||||
>If you refer to in-game commands that start with `@`(such as `@examine`), please put them in
|
|
||||||
backticks \`, for example \`@examine\`. The reason for this is that GitHub uses `@username` to refer
|
|
||||||
to GitHub users, so if you forget the ticks, any user happening to be named `examine` will get a
|
|
||||||
notification ....
|
|
||||||
|
|
||||||
If you implement multiple separate features/bug-fixes, split them into different branches if they
|
|
||||||
are very different and should be handled as separate PRs. You can do any number of commits to your
|
|
||||||
branch as you work. Once you are at a stage where you want to show the world what you did you might
|
|
||||||
want to consider making it clean for merging into Evennia's master branch by using [git
|
|
||||||
rebase](https://www.git-scm.com/book/en/v2/Git-Branching-Rebasing) (this is not always necessary,
|
|
||||||
and if it sounds too hard, say so and we'll handle it on our end).
|
|
||||||
|
|
||||||
Once you are ready, push your work to your online Evennia fork on github, in a new remote branch:
|
|
||||||
|
|
||||||
```
|
|
||||||
git push -u origin fixing_strange_bug
|
|
||||||
```
|
|
||||||
|
|
||||||
The `-u` flag is only needed the first time - this tells GIT to create a remote branch. If you
|
|
||||||
already created the remote branch earlier, just stand in your `fixing_strange_bug` branch and do
|
|
||||||
`git push`.
|
|
||||||
|
|
||||||
Now you should tell the Evennia developers that they should consider merging your brilliant changes
|
|
||||||
into Evennia proper. [Create a pull request](https://github.com/evennia/evennia/pulls) and follow
|
|
||||||
the instructions. Make sure to specifically select your `fixing_strange_bug` branch to be the source
|
|
||||||
of the merge. Evennia developers will then be able to examine your request and merge it if it's
|
|
||||||
deemed suitable.
|
|
||||||
|
|
||||||
Once your changes have been merged into Evennia your local `fixing_strange_bug` can be deleted
|
|
||||||
(since your changes are now available in the "clean" Evennia repository). Do
|
|
||||||
|
|
||||||
```
|
|
||||||
git branch -D fixing_strange_bug
|
|
||||||
```
|
|
||||||
|
|
||||||
to delete your work branch. Update your master branch (`checkout master` and then `git pull`) and
|
|
||||||
you should get your fix back, now as a part of official Evennia!
|
|
||||||
|
|
||||||
|
|
||||||
## GIT tips and tricks
|
## GIT tips and tricks
|
||||||
|
|
@ -405,7 +401,7 @@ can create aliases for those. Here are some useful commands to run:
|
||||||
|
|
||||||
|
|
||||||
```
|
```
|
||||||
# git st
|
# git st
|
||||||
# - view brief status info
|
# - view brief status info
|
||||||
git config --global alias.st 'status -s'
|
git config --global alias.st 'status -s'
|
||||||
```
|
```
|
||||||
|
|
@ -415,13 +411,13 @@ alias. Afterwards, just do `git st` to get status info. All the examples below f
|
||||||
template.
|
template.
|
||||||
|
|
||||||
```
|
```
|
||||||
# git cl
|
# git cl
|
||||||
# - clone a repository
|
# - clone a repository
|
||||||
git config --global alias.cl clone
|
git config --global alias.cl clone
|
||||||
```
|
```
|
||||||
|
|
||||||
```
|
```
|
||||||
# git cma "commit message"
|
# git cma "commit message"
|
||||||
# - commit all changes without opening editor for message
|
# - commit all changes without opening editor for message
|
||||||
git config --global alias.cma 'commit -a -m'
|
git config --global alias.cma 'commit -a -m'
|
||||||
```
|
```
|
||||||
|
|
@ -440,7 +436,7 @@ git config --global alias.fl 'log -u'
|
||||||
|
|
||||||
```
|
```
|
||||||
# git co [branchname]
|
# git co [branchname]
|
||||||
# - checkout
|
# - checkout
|
||||||
git config --global alias.co checkout
|
git config --global alias.co checkout
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
@ -469,7 +465,5 @@ git config --global alias.diff 'diff --word-diff'
|
||||||
git config --global alias.grep 'grep -Ii'
|
git config --global alias.grep 'grep -Ii'
|
||||||
```
|
```
|
||||||
|
|
||||||
To get a further feel for GIT there is also [a good YouTube talk about
|
To get a further feel for GIT there is also [a good YouTube talk about it](https://www.youtube.com/watch?v=1ffBJ4sVUb4#t=1m58s) - it's a bit long but it will help you understand the underlying ideas behind GIT
|
||||||
it](https://www.youtube.com/watch?v=1ffBJ4sVUb4#t=1m58s) - it's a bit long but it will help you
|
|
||||||
understand the underlying ideas behind GIT
|
|
||||||
(which in turn makes it a lot more intuitive to use).
|
(which in turn makes it a lot more intuitive to use).
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue