Added auto-created empty unittest definitions.
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55
src/tests/test_utils_gametime.py
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55
src/tests/test_utils_gametime.py
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import unittest
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class TestGameTime(unittest.TestCase):
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def test_at_repeat(self):
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# game_time = GameTime()
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# self.assertEqual(expected, game_time.at_repeat())
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assert True # TODO: implement your test here
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def test_at_script_creation(self):
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# game_time = GameTime()
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# self.assertEqual(expected, game_time.at_script_creation())
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assert True # TODO: implement your test here
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def test_at_start(self):
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# game_time = GameTime()
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# self.assertEqual(expected, game_time.at_start())
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assert True # TODO: implement your test here
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class TestSave(unittest.TestCase):
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def test_save(self):
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# self.assertEqual(expected, save())
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assert True # TODO: implement your test here
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class TestRuntime(unittest.TestCase):
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def test_runtime(self):
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# self.assertEqual(expected, runtime(format))
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assert True # TODO: implement your test here
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class TestUptime(unittest.TestCase):
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def test_uptime(self):
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# self.assertEqual(expected, uptime(format))
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assert True # TODO: implement your test here
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class TestGametime(unittest.TestCase):
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def test_gametime(self):
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# self.assertEqual(expected, gametime(format))
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assert True # TODO: implement your test here
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class TestGametimeToRealtime(unittest.TestCase):
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def test_gametime_to_realtime(self):
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# self.assertEqual(expected, gametime_to_realtime(secs, mins, hrs, days, weeks, months, yrs, format))
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assert True # TODO: implement your test here
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class TestRealtimeToGametime(unittest.TestCase):
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def test_realtime_to_gametime(self):
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# self.assertEqual(expected, realtime_to_gametime(secs, mins, hrs, days, weeks, months, yrs, format))
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assert True # TODO: implement your test here
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class TestInitGametime(unittest.TestCase):
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def test_init_gametime(self):
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# self.assertEqual(expected, init_gametime())
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assert True # TODO: implement your test here
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if __name__ == '__main__':
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unittest.main()
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