Added a new 'contrib' folder for optional code snippets not suitable for the server core. Added contrib/menusystem for implementing a multi-choice menu system. Added contrib/lineeditor - a powerful line editor with commands mimicking VI. Also added an example NPC class using the menu system to allow for a conversation. As part of creating these contributions, lots of bugs were found and fixed. A new and more powerful cmdparser was intruduced as a result - this one is much easier to understand than the old one, while being more efficient and versatile. All testsuites were updated. Also: Resolves issue 165.
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'Contrib' folder
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----------------
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This folder contains 'contributions': extra snippets of code that are
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potentially very useful for the game coder but which are considered
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too game-specific to be a part of the main Evennia game server. These
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modules are not used unless you explicitly import them.
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If you want to edit, tweak or expand on this code you should copy the
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things you want from here into game/gamesrc and change them there.
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* Evennia MenuSystem (Griatch 2011) - A base set of classes and
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cmdsets for creating in-game multiple-choice menus in
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Evennia. The menu tree can be of any depth. Menu options can be
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numbered or given custom keys, and each option can execute
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code. Also contains a yes/no question generator function. This
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is intended to be used by commands and presents a y/n question
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to the user for accepting an action. Includes a simple new
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command 'menu' for testing and debugging.
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* Evennia Lineeditor (Griatch 2011) - A powerful line-by-line editor
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for editing text in-game. Mimics the command names of the famous
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VI text editor. Supports undo/redo, search/replace,
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regex-searches, buffer formatting, indenting etc. It comes with
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its own help system. (Makes minute use of the MenuSystem module
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to show a y/n question if quitting without having
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saved). Includes a basic command '@edit' for activating the
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editor.
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* Talking_NPC (Griatch 2011) - An example of a simple NPC object that
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you can strike up a menu-driven converstaion with. Uses the
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MenuSystem to allow conversation options. The npc object defines
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a command 'talk' for starting the (brief) conversation.
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