Guest Functionality
Allows for guest logins by entering 'connect guest' at the login screen. Cleans up after itself but does not yet clean up stale guests from a system crash.
This commit is contained in:
parent
16b1aeffc2
commit
b9661c5c96
5 changed files with 182 additions and 75 deletions
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@ -422,7 +422,7 @@ class CmdCemit(MuxPlayerCommand):
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key = "@cemit"
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aliases = ["@cmsg"]
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locks = "cmd: not pperm(channel_banned)"
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locks = "cmd: not pperm(channel_banned) and pperm(Players)"
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help_category = "Comms"
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def func(self):
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@ -498,7 +498,7 @@ class CmdChannelCreate(MuxPlayerCommand):
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key = "@ccreate"
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aliases = "channelcreate"
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locks = "cmd:not pperm(channel_banned)"
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locks = "cmd:not pperm(channel_banned) and pperm(Players)"
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help_category = "Comms"
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def func(self):
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@ -162,7 +162,7 @@ class CmdCharCreate(MuxPlayerCommand):
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if you want.
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"""
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key = "@charcreate"
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locks = "cmd:all()"
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locks = "cmd:pperm(Players)"
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help_category = "General"
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def func(self):
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@ -285,7 +285,7 @@ class CmdOOC(MuxPlayerCommand):
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key = "@ooc"
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# lock must be all(), for different puppeted objects to access it.
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locks = "cmd:all()"
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locks = "cmd:pperm(Players)"
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aliases = "@unpuppet"
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help_category = "General"
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@ -378,11 +378,9 @@ class CmdWho(MuxPlayerCommand):
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nplayers = (SESSIONS.player_count())
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if show_session_data:
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# privileged info
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table = prettytable.PrettyTable(["{wPlayer Name",
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"{wOn for",
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"{wIdle",
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"{wPuppeting",
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"{wRoom",
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"{wCmds",
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"{wProtocol",
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@ -391,27 +389,25 @@ class CmdWho(MuxPlayerCommand):
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if not session.logged_in: continue
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delta_cmd = time.time() - session.cmd_last_visible
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delta_conn = time.time() - session.conn_time
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player = session.get_player()
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puppet = session.get_puppet()
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location = puppet.location.key if puppet else "None"
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table.add_row([utils.crop(player.name, width=25),
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plr_pobject = session.get_puppet()
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plr_pobject = plr_pobject or session.get_player()
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table.add_row([utils.crop(plr_pobject.name, width=25),
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utils.time_format(delta_conn, 0),
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utils.time_format(delta_cmd, 1),
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utils.crop(puppet.key if puppet else "None", width=25),
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utils.crop(location, width=25),
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hasattr(plr_pobject, "location") and plr_pobject.location and plr_pobject.location.key or "None",
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session.cmd_total,
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session.protocol_key,
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isinstance(session.address, tuple) and session.address[0] or session.address])
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else:
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# unprivileged
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table = prettytable.PrettyTable(["{wPlayer name", "{wOn for", "{wIdle"])
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for session in session_list:
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if not session.logged_in:
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continue
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delta_cmd = time.time() - session.cmd_last_visible
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delta_conn = time.time() - session.conn_time
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player = session.get_player()
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table.add_row([utils.crop(player.key, width=25),
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plr_pobject = session.get_puppet()
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plr_pobject = plr_pobject or session.get_player()
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table.add_row([utils.crop(plr_pobject.name, width=25),
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utils.time_format(delta_conn, 0),
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utils.time_format(delta_cmd, 1)])
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@ -491,7 +487,7 @@ class CmdPassword(MuxPlayerCommand):
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Changes your password. Make sure to pick a safe one.
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"""
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key = "@password"
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locks = "cmd:all()"
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locks = "cmd:pperm(Players)"
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def func(self):
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"hook function."
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@ -650,7 +646,7 @@ class CmdQuell(MuxPlayerCommand):
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key = "@quell"
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aliases = ["@unquell"]
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locks = "cmd:all()"
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locks = "cmd:pperm(Players)"
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help_category = "General"
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def _recache_locks(self, player):
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@ -2,6 +2,7 @@
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Commands that are available from the connect screen.
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"""
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import re
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from random import getrandbits
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import traceback
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from django.conf import settings
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from src.players.models import PlayerDB
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@ -53,14 +54,49 @@ class CmdUnconnectedConnect(MuxCommand):
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other types of logged-in commands (this is because
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there is no object yet before the player has logged in)
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"""
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session = self.caller
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args = self.args
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# extract quoted parts
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parts = [part.strip() for part in re.split(r"\"|\'", args) if part.strip()]
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if len(parts) == 1:
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# this was (hopefully) due to no quotes being found
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# this was (hopefully) due to no quotes being found, or a guest login
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parts = parts[0].split(None, 1)
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# Guest login
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if len(parts) == 1 and parts[0].lower() == "guest" and settings.GUEST_LIST:
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try:
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# Find an available guest name.
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for playername in settings.GUEST_LIST:
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if not PlayerDB.objects.filter(username__iexact=playername):
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break
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playername = None
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if playername == None:
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session.msg("All guest accounts are in use. Please try again later.")
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return
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password = "%016x" % getrandbits(64)
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home = ObjectDB.objects.get_id(settings.GUEST_HOME)
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permissions = settings.PERMISSION_GUEST_DEFAULT
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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ptypeclass = settings.BASE_GUEST_TYPECLASS
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start_location = ObjectDB.objects.get_id(settings.GUEST_START_LOCATION)
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new_player = CreatePlayer(session, playername, password,
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home, permissions, ptypeclass)
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if new_player:
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CreateCharacter(session, new_player, typeclass, start_location,
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home, permissions)
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session.sessionhandler.login(session, new_player)
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except Exception:
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# We are in the middle between logged in and -not, so we have
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# to handle tracebacks ourselves at this point. If we don't,
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# we won't see any errors at all.
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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session.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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finally:
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return
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if len(parts) != 2:
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session.msg("\n\r Usage (without <>): connect <name> <password>")
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return
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@ -151,6 +187,11 @@ class CmdUnconnectedCreate(MuxCommand):
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# player already exists (we also ignore capitalization here)
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session.msg("Sorry, there is already a player with the name '%s'." % playername)
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return
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# Reserve playernames found in GUEST_LIST
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if settings.GUEST_LIST and playername.lower() in map(str.lower, settings.GUEST_LIST):
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string = "\n\r That name is reserved. Please choose another Playername."
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session.msg(string)
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return
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if not re.findall('^[\w. @+-]+$', password) or not (3 < len(password)):
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string = "\n\r Password should be longer than 3 characers. Letters, spaces, digits and @\.\+\-\_ only."
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string += "\nFor best security, make it longer than 8 characters. You can also use a phrase of"
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@ -161,63 +202,22 @@ class CmdUnconnectedCreate(MuxCommand):
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# everything's ok. Create the new player account.
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try:
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default_home = ObjectDB.objects.get_id(settings.DEFAULT_HOME)
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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permissions = settings.PERMISSION_PLAYER_DEFAULT
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try:
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new_player = create.create_player(playername, None, password,
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permissions=permissions)
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except Exception, e:
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session.msg("There was an error creating the default Player/Character:\n%s\n If this problem persists, contact an admin." % e)
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logger.log_trace()
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return
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# This needs to be called so the engine knows this player is
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# logging in for the first time. (so it knows to call the right
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# hooks during login later)
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utils.init_new_player(new_player)
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
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if not pchannel.connect(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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if MULTISESSION_MODE < 2:
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# if we only allow one character, create one with the same name as Player
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# (in mode 2, the character must be created manually once logging in)
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start_location = ObjectDB.objects.get_id(settings.START_LOCATION)
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if not start_location:
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start_location = default_home # fallback
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new_character = create.create_object(typeclass, key=playername,
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location=start_location, home=default_home,
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permissions=permissions)
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# set playable character list
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new_player.db._playable_characters.append(new_character)
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# allow only the character itself and the player to puppet this character (and Immortals).
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new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
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(new_character.id, new_player.id))
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# If no description is set, set a default description
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if not new_character.db.desc:
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new_character.db.desc = "This is a Player."
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# We need to set this to have @ic auto-connect to this character
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new_player.db._last_puppet = new_character
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# tell the caller everything went well.
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string = "A new account '%s' was created. Welcome!"
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if " " in playername:
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string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
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else:
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string += "\n\nYou can now log with the command 'connect %s <your password>'."
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session.msg(string % (playername, playername))
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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new_player = CreatePlayer(session, playername, password, default_home, permissions)
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start_location = ObjectDB.objects.get_id(settings.START_LOCATION)
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if new_player:
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if MULTISESSION_MODE < 2:
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CreateCharacter(session, new_player, typeclass, start_location,
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default_home, permissions)
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# tell the caller everything went well.
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string = "A new account '%s' was created. Welcome!"
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if " " in playername:
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string += "\n\nYou can now log in with the command 'connect \"%s\" <your password>'."
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else:
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string += "\n\nYou can now log with the command 'connect %s <your password>'."
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session.msg(string % (playername, playername))
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except Exception:
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# We are in the middle between logged in and -not, so we have
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# to handle tracebacks ourselves at this point. If we don't,
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@ -225,6 +225,63 @@ class CmdUnconnectedCreate(MuxCommand):
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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session.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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def CreatePlayer(session, playername, password,
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default_home, permissions, typeclass=None):
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"""
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Creates a player of the specified typeclass.
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"""
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try:
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new_player = create.create_player(playername, None, password,
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permissions=permissions, typeclass=typeclass)
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except Exception, e:
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session.msg("There was an error creating the Player:\n%s\n If this problem persists, contact an admin." % e)
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logger.log_trace()
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return False
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# This needs to be called so the engine knows this player is
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# logging in for the first time. (so it knows to call the right
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# hooks during login later)
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utils.init_new_player(new_player)
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = ChannelDB.objects.get_channel(pchanneldef[0])
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if not pchannel.connect(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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return new_player
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def CreateCharacter(session, new_player, typeclass, start_location, home, permissions):
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"""
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Creates a character based on a player's name. This is meant for Guest and
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MULTISESSION_MODE <2 situations.
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"""
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try:
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if not start_location:
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start_location = home # fallback
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new_character = create.create_object(typeclass, key=new_player.key,
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location=start_location, home=home,
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permissions=permissions)
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# set playable character list
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new_player.db._playable_characters.append(new_character)
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# allow only the character itself and the player to puppet this character (and Immortals).
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new_character.locks.add("puppet:id(%i) or pid(%i) or perm(Immortals) or pperm(Immortals)" %
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(new_character.id, new_player.id))
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# If no description is set, set a default description
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if not new_character.db.desc:
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new_character.db.desc = "This is a Player."
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# We need to set this to have @ic auto-connect to this character
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new_player.db._last_puppet = new_character
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except Exception, e:
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session.msg("There was an error creating the Character:\n%s\n If this problem persists, contact an admin." % e)
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logger.log_trace()
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return False
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class CmdUnconnectedQuit(MuxCommand):
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@ -423,3 +423,44 @@ class Player(TypeClass):
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(i.e. not for a restart).
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"""
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pass
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class Guest(Player):
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"""
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This class is used for guest logins. Unlike Players, Guests and their
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characters are deleted after disconnection.
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"""
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print __doc__
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def at_post_login(self, sessid=None):
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"""
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In theory, guests only have one character regardless of which
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MULTISESSION_MODE we're in. They don't get a choice.
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"""
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self._send_to_connect_channel("{G%s connected{n" % self.key)
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self.execute_cmd("@ic", sessid=sessid)
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def at_disconnect(self):
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"""
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A Guest's characters aren't meant to linger on the server. When a
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Guest disconnects, we remove its character.
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"""
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super(Guest, self).at_disconnect()
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characters = self.db._playable_characters
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for character in characters:
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character.delete()
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def at_server_shutdown(self):
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"""
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We repeat at_disconnect() here just to be on the safe side.
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"""
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super(Guest, self).at_server_shutdown()
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characters = self.db._playable_characters
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for character in characters:
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character.delete()
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def at_post_disconnect(self):
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"""
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Guests aren't meant to linger on the server, either. We need to wait
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until after the Guest disconnects to delete it, though.
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"""
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super(Guest, self).at_post_disconnect()
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self.delete()
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@ -287,6 +287,8 @@ CHANNEL_TYPECLASS_PATHS = ["game.gamesrc.conf", "contrib"]
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# Typeclass for player objects (linked to a character) (fallback)
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BASE_PLAYER_TYPECLASS = "src.players.player.Player"
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# Typeclass for guest player objects (linked to a character)
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BASE_GUEST_TYPECLASS = "src.players.player.Guest"
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# Typeclass and base for all objects (fallback)
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BASE_OBJECT_TYPECLASS = "src.objects.objects.Object"
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# Typeclass for character objects linked to a player (fallback)
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@ -304,10 +306,14 @@ BASE_SCRIPT_TYPECLASS = "src.scripts.scripts.DoNothing"
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# fallback if an object's normal home location is deleted. Default
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# is Limbo (#2).
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DEFAULT_HOME = "#2"
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# The default home location used for guests.
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GUEST_HOME = "#2"
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# The start position for new characters. Default is Limbo (#2).
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# MULTISESSION_MODE = 0, 1 - used by default unloggedin create command
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# MULTISESSION_MODE = 2 - used by default character_create command
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START_LOCATION = "#2"
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# The start position used for guest characters.
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GUEST_START_LOCATION = "#2"
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# Lookups of Attributes, Tags, Nicks, Aliases can be aggressively
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# cached to avoid repeated database hits. This often gives noticeable
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# performance gains since they are called so often. Drawback is that
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@ -376,6 +382,13 @@ PERMISSION_HIERARCHY = ("Players",
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"Immortals")
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# The default permission given to all new players
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PERMISSION_PLAYER_DEFAULT = "Players"
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# The permission given to guests
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PERMISSION_GUEST_DEFAULT = "Guests"
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# The naming convention for guest players/characters. The size of this list
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# also detemines how many guests may be on the game at once. The default is
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# a maximum of five guests, named Guest1 through Guest5.
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# Set to None to disable guest logins entirely.
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GUEST_LIST = ["Guest" + str(s+1) for s in range(5)]
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######################################################################
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# In-game Channels created from server start
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