Migrate. Made Exits work differently, by use of commands directly instead of an exithandler assigning commands on-the-fly. This solution is a lot cleaner and also solves an issue where @reload would kill typeclasses in situations where an exit was painting to an object whose typeclass was reloaded (same issue occured if the exit typeclass itself was reloaded). As part of these fixes I cleaned up the merging of cmdsets to now merge in strict priority order, as one would expect them to do. Many small bug-fixes and cleanups all over. Resolves issue 164. Resolves issue 163.
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4bcd5239b5
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17 changed files with 323 additions and 298 deletions
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@ -28,7 +28,6 @@ from src.commands.cmdhandler import CMD_NOMATCH
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from src.commands.cmdhandler import CMD_MULTIMATCH
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from src.commands.cmdhandler import CMD_NOPERM
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from src.commands.cmdhandler import CMD_CHANNEL
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from src.commands.cmdhandler import CMD_EXIT
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from src.commands.default.muxcommand import MuxCommand
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@ -188,37 +187,3 @@ class SystemSendToChannel(MuxCommand):
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msg = "[%s] %s: %s" % (channel.key, caller.name, msg)
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msgobj = create.create_message(caller, msg, channels=[channel])
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channel.msg(msgobj)
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#
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# Command called when the system recognizes the command given
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# as matching an exit from the room. E.g. if there is an exit called 'door'
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# and the user gives the command
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# > door
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# the exit 'door' should be traversed to its destination.
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class SystemUseExit(MuxCommand):
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"""
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Handles what happens when user gives a valid exit
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as a command. It receives the raw string as input.
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"""
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key = CMD_EXIT
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locks = "cmd:all()"
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def func(self):
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"""
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Handle traversing an exit
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"""
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caller = self.caller
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if not self.args:
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return
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exit_name = self.args
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exi = caller.search(exit_name)
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if not exi:
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return
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destination = exi.destination
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if not destination:
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return
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if exit.access(caller, 'traverse'):
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caller.move_to(destination)
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else:
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caller.msg("You cannot enter")
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