Migrate. Made Exits work differently, by use of commands directly instead of an exithandler assigning commands on-the-fly. This solution is a lot cleaner and also solves an issue where @reload would kill typeclasses in situations where an exit was painting to an object whose typeclass was reloaded (same issue occured if the exit typeclass itself was reloaded). As part of these fixes I cleaned up the merging of cmdsets to now merge in strict priority order, as one would expect them to do. Many small bug-fixes and cleanups all over. Resolves issue 164. Resolves issue 163.
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4bcd5239b5
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17 changed files with 323 additions and 298 deletions
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@ -136,6 +136,8 @@ class CmdSetObjAlias(MuxCommand):
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aliases = list(set(old_aliases))
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# save back to object.
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obj.aliases = aliases
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# we treat this as a re-caching (relevant for exits to re-build their exit commands with the correct aliases)
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obj.at_cache()
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caller.msg("Aliases for '%s' are now set to %s." % (obj.key, ", ".join(obj.aliases)))
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class CmdCopy(ObjManipCommand):
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@ -175,7 +177,7 @@ class CmdCopy(ObjManipCommand):
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return
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to_obj_name = "%s_copy" % from_obj_name
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to_obj_aliases = ["%s_copy" % alias for alias in from_obj.aliases]
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copiedobj = ObjectDB.objects.copy_object(from_obj, new_name=to_obj_name,
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copiedobj = ObjectDB.objects.copy_object(from_obj, new_key=to_obj_name,
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new_aliases=to_obj_aliases)
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if copiedobj:
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string = "Identical copy of %s, named '%s' was created." % (from_obj_name, to_obj_name)
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@ -633,6 +635,8 @@ class CmdDig(ObjManipCommand):
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typeclass = "%s.%s" % (settings.BASE_TYPECLASS_PATH,
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typeclass)
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# create room
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lockstring = "control:id(%s) or perm(Immortal); delete:id(%s) or perm(Wizard); edit:id(%s) or perm(Wizard)"
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lockstring = lockstring % (caller.dbref, caller.dbref, caller.dbref)
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@ -644,6 +648,9 @@ class CmdDig(ObjManipCommand):
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alias_string = " (%s)" % ", ".join(new_room.aliases)
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room_string = "Created room %s(%s)%s of type %s." % (new_room, new_room.dbref, alias_string, typeclass)
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# create exit to room
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exit_to_string = ""
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exit_back_string = ""
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@ -667,17 +674,17 @@ class CmdDig(ObjManipCommand):
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typeclass.startswith('game.')):
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typeclass = "%s.%s" % (settings.BASE_TYPECLASS_PATH,
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typeclass)
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new_to_exit = create.create_object(typeclass, to_exit["name"],
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location,
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aliases=to_exit["aliases"])
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new_to_exit.destination = new_room
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new_to_exit.locks.add(lockstring)
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new_to_exit = create.create_object(typeclass, to_exit["name"], location,
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aliases=to_exit["aliases"],
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locks=lockstring, destination=new_room)
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alias_string = ""
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if new_to_exit.aliases:
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alias_string = " (%s)" % ", ".join(new_to_exit.aliases)
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exit_to_string = "\nCreated Exit from %s to %s: %s(%s)%s."
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exit_to_string = exit_to_string % (location.name, new_room.name, new_to_exit,
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new_to_exit.dbref, alias_string)
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# Create exit back from new room
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if len(self.rhs_objs) > 1:
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# Building the exit back to the current room
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@ -700,10 +707,8 @@ class CmdDig(ObjManipCommand):
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typeclass = "%s.%s" % (settings.BASE_TYPECLASS_PATH,
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typeclass)
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new_back_exit = create.create_object(typeclass, back_exit["name"],
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new_room,
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aliases=back_exit["aliases"])
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new_back_exit.destination = location
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new_back_exit.locks.add(lockstring)
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new_room, aliases=back_exit["aliases"],
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locks=lockstring, destination=location)
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alias_string = ""
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if new_back_exit.aliases:
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alias_string = " (%s)" % ", ".join(new_back_exit.aliases)
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@ -1534,7 +1539,7 @@ class CmdExamine(ObjManipCommand):
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perms = ["<Superuser>"]
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elif not perms:
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perms = ["<None>"]
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string += headers["perms"] % (", ".join(perms))
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string += headers["playerperms"] % (", ".join(perms))
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string += headers["typeclass"] % (obj.typeclass, obj.typeclass_path)
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if hasattr(obj, "location"):
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@ -11,6 +11,7 @@ class UnloggedinCmdSet(CmdSet):
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Sets up the unlogged cmdset.
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"""
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key = "Unloggedin"
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priority = 0
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def at_cmdset_creation(self):
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"Populate the cmdset"
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@ -613,13 +613,15 @@ class CmdOOCLook(CmdLook):
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help_cateogory = "General"
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def func(self):
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"implement the command"
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"implement the ooc look command"
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self.character = None
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self.character = None
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if utils.inherits_from(self.caller, "src.objects.objects.Object"):
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# An object of some type is calling. Convert to player.
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print self.caller, self.caller.__class__
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self.character = self.caller
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self.caller = self.caller.player
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if hasattr(self.caller, "player"):
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self.caller = self.caller.player
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if not self.character:
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string = "You are out-of-character (OOC). "
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@ -627,7 +629,7 @@ class CmdOOCLook(CmdLook):
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self.caller.msg(string)
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else:
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self.caller = self.character # we have to put this back for normal look to work.
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super(CmdLook, self).func()
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super(CmdOOCLook, self).func()
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class CmdIC(MuxCommand):
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"""
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@ -136,7 +136,7 @@ class MuxCommand(Command):
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string += "-" * 50
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string += "\nname of cmd (self.key): {w%s{n\n" % self.key
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string += "cmd aliases (self.aliases): {w%s{n\n" % self.aliases
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string += "cmd perms (self.permissions): {w%s{n\n" % self.permissions
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string += "cmd locks (self.locks): {w%s{n\n" % self.locks
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string += "help category (self.help_category): {w%s{n\n" % self.help_category
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string += "object calling (self.caller): {w%s{n\n" % self.caller
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string += "object storing cmdset (self.obj): {w%s{n\n" % self.obj
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@ -28,7 +28,6 @@ from src.commands.cmdhandler import CMD_NOMATCH
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from src.commands.cmdhandler import CMD_MULTIMATCH
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from src.commands.cmdhandler import CMD_NOPERM
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from src.commands.cmdhandler import CMD_CHANNEL
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from src.commands.cmdhandler import CMD_EXIT
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from src.commands.default.muxcommand import MuxCommand
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@ -188,37 +187,3 @@ class SystemSendToChannel(MuxCommand):
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msg = "[%s] %s: %s" % (channel.key, caller.name, msg)
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msgobj = create.create_message(caller, msg, channels=[channel])
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channel.msg(msgobj)
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#
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# Command called when the system recognizes the command given
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# as matching an exit from the room. E.g. if there is an exit called 'door'
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# and the user gives the command
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# > door
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# the exit 'door' should be traversed to its destination.
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class SystemUseExit(MuxCommand):
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"""
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Handles what happens when user gives a valid exit
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as a command. It receives the raw string as input.
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"""
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key = CMD_EXIT
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locks = "cmd:all()"
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def func(self):
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"""
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Handle traversing an exit
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"""
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caller = self.caller
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if not self.args:
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return
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exit_name = self.args
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exi = caller.search(exit_name)
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if not exi:
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return
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destination = exi.destination
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if not destination:
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return
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if exit.access(caller, 'traverse'):
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caller.move_to(destination)
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else:
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caller.msg("You cannot enter")
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