Fix a few docs typos.
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5 changed files with 16 additions and 16 deletions
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@ -11,7 +11,7 @@ are very dedicated.
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Many games, even the most roleplay-dedicated, thus tend to allow for players to mediate themselves
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to some extent. A common way to do this is to introduce *coded systems* - that is, to let the
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computer do some of the heavy lifting. A basic thing is to add an online dice-roller so everyone can
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make rolls and make sure noone is cheating. Somewhere at this level you find the most bare-bones
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make rolls and make sure no one is cheating. Somewhere at this level you find the most bare-bones
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roleplaying MUSHes.
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The advantage of a coded system is that as long as the rules are fair the computer is too - it makes
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@ -236,4 +236,4 @@ Note how simple the command becomes and how generic you can make it. It becomes
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number of Combat commands by just extending this functionality - you can easily roll challenges and
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pick different skills to check. And if you ever decided to, say, change how to determine hit chance,
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you don't have to change every command, but need only change the single `roll_hit` function inside
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your `rules` module.
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your `rules` module.
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