Fix a few docs typos.

This commit is contained in:
Dpeta 2023-04-16 22:46:48 +02:00
parent 13c08af437
commit b65827c827
5 changed files with 16 additions and 16 deletions

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@ -11,7 +11,7 @@ are very dedicated.
Many games, even the most roleplay-dedicated, thus tend to allow for players to mediate themselves
to some extent. A common way to do this is to introduce *coded systems* - that is, to let the
computer do some of the heavy lifting. A basic thing is to add an online dice-roller so everyone can
make rolls and make sure noone is cheating. Somewhere at this level you find the most bare-bones
make rolls and make sure no one is cheating. Somewhere at this level you find the most bare-bones
roleplaying MUSHes.
The advantage of a coded system is that as long as the rules are fair the computer is too - it makes
@ -236,4 +236,4 @@ Note how simple the command becomes and how generic you can make it. It becomes
number of Combat commands by just extending this functionality - you can easily roll challenges and
pick different skills to check. And if you ever decided to, say, change how to determine hit chance,
you don't have to change every command, but need only change the single `roll_hit` function inside
your `rules` module.
your `rules` module.