Doc refactor/renaming
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@ -53,25 +53,25 @@ This the the structure of the Evennia library:
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- evennia
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- [`__init__.py`](../../../Evennia-API#shortcuts) - The "flat API" of Evennia resides here.
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- [`settings_default.py`](../../../Component/Server-Conf#Settings-file) - Root settings of Evennia. Copy settings
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- [`settings_default.py`](../../../Components/Server-Conf#Settings-file) - Root settings of Evennia. Copy settings
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from here to `mygame/server/settings.py` file.
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- [`commands/`](../../../Component/Commands) - The command parser and handler.
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- `default/` - The [default commands](../../../Component/Default-Command-Help) and cmdsets.
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- [`comms/`](../../../Component/Communications) - Systems for communicating in-game.
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- [`commands/`](../../../Components/Commands) - The command parser and handler.
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- `default/` - The [default commands](../../../Components/Default-Command-Help) and cmdsets.
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- [`comms/`](../../../Components/Communications) - Systems for communicating in-game.
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- `contrib/` - Optional plugins too game-specific for core Evennia.
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- `game_template/` - Copied to become the "game directory" when using `evennia --init`.
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- [`help/`](../../../Component/Help-System) - Handles the storage and creation of help entries.
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- `locale/` - Language files ([i18n](../../../Concept/Internationalization)).
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- [`locks/`](../../../Component/Locks) - Lock system for restricting access to in-game entities.
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- [`objects/`](../../../Component/Objects) - In-game entities (all types of items and Characters).
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- [`prototypes/`](../../../Component/Spawner-and-Prototypes) - Object Prototype/spawning system and OLC menu
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- [`accounts/`](../../../Component/Accounts) - Out-of-game Session-controlled entities (accounts, bots etc)
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- [`scripts/`](../../../Component/Scripts) - Out-of-game entities equivalence to Objects, also with timer support.
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- [`server/`](../../../Component/Portal-And-Server) - Core server code and Session handling.
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- [`help/`](../../../Components/Help-System) - Handles the storage and creation of help entries.
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- `locale/` - Language files ([i18n](../../../Concepts/Internationalization)).
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- [`locks/`](../../../Components/Locks) - Lock system for restricting access to in-game entities.
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- [`objects/`](../../../Components/Objects) - In-game entities (all types of items and Characters).
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- [`prototypes/`](../../../Components/Spawner-and-Prototypes) - Object Prototype/spawning system and OLC menu
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- [`accounts/`](../../../Components/Accounts) - Out-of-game Session-controlled entities (accounts, bots etc)
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- [`scripts/`](../../../Components/Scripts) - Out-of-game entities equivalence to Objects, also with timer support.
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- [`server/`](../../../Components/Portal-And-Server) - Core server code and Session handling.
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- `portal/` - Portal proxy and connection protocols.
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- [`typeclasses/`](../../../Component/Typeclasses) - Abstract classes for the typeclass storage and database system.
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- [`utils/`](../../../Component/Coding-Utils) - Various miscellaneous useful coding resources.
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- [`web/`](../../../Concept/Web-Features) - Web resources and webserver. Partly copied into game directory on initialization.
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- [`typeclasses/`](../../../Components/Typeclasses) - Abstract classes for the typeclass storage and database system.
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- [`utils/`](../../../Components/Coding-Utils) - Various miscellaneous useful coding resources.
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- [`web/`](../../../Concepts/Web-Features) - Web resources and webserver. Partly copied into game directory on initialization.
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```sidebar:: __init__.py
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