Switched settings_default to use src/ base modules instead of modules in game/gamesrc/ as default (these will be removed)
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b43fb3156a
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b2d91d9bb5
2 changed files with 16 additions and 10 deletions
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@ -11,11 +11,17 @@ To extend the default command set:
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DefaultCmdSet
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DefaultCmdSet
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- import/add commands at the end of DefaultCmdSet's add() method.
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- import/add commands at the end of DefaultCmdSet's add() method.
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To add a new command set
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To extend OOC cmdset:
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- like default set, but point settings.CMDSET_OOC on your new cmdset.
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To extend Unloggedin cmdset:
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- like default set, but point settings.CMDSET_UNLOGGEDIN on your new cmdset.
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To add a wholly new command set:
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- copy this file up one level to gamesrc/commands and name it
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- copy this file up one level to gamesrc/commands and name it
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something fitting.
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something fitting.
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- add a new cmdset class
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- add a new cmdset class
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- add it objects with obj.cmdset.add(path.to.the.module.and.class)
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- add it to objects e.g. with obj.cmdset.add(path.to.the.module.and.class)
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"""
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"""
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@ -182,11 +182,11 @@ OOB_FUNC_MODULE = "game.gamesrc.conf.oobfuncs"
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# these existing sets instead.
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# these existing sets instead.
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# Command set used before player has logged in
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# Command set used before player has logged in
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CMDSET_UNLOGGEDIN = "game.gamesrc.commands.basecmdset.UnloggedinCmdSet"
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CMDSET_UNLOGGEDIN = "src.commands.default.cmdset_unloggedin.UnloggedinCmdSet"
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# Default set for logged in player with characters (fallback)
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# Default set for logged in player with characters (fallback)
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CMDSET_DEFAULT = "game.gamesrc.commands.basecmdset.DefaultCmdSet"
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CMDSET_DEFAULT = "src.commands.default.cmdset_default.DefaultCmdSet"
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# Command set for players without a character (ooc)
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# Command set for players without a character (ooc)
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CMDSET_OOC = "game.gamesrc.commands.basecmdset.OOCCmdSet"
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CMDSET_OOC = "src.commands.default.cmdset_ooc.OOCCmdSet"
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###################################################
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###################################################
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# Typeclasses
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# Typeclasses
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@ -200,15 +200,15 @@ SCRIPT_TYPECLASS_PATHS = ["game.gamesrc.scripts", "game.gamesrc.scripts.examples
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PLAYER_TYPECLASS_PATHS = ["game.gamesrc.objects", "contrib"]
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PLAYER_TYPECLASS_PATHS = ["game.gamesrc.objects", "contrib"]
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# Typeclass for player objects (linked to a character) (fallback)
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# Typeclass for player objects (linked to a character) (fallback)
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BASE_PLAYER_TYPECLASS = "game.gamesrc.objects.baseobjects.Player"
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BASE_PLAYER_TYPECLASS = "src.objects.players.Player"
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# Typeclass and base for all objects (fallback)
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# Typeclass and base for all objects (fallback)
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BASE_OBJECT_TYPECLASS = "game.gamesrc.objects.baseobjects.Object"
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BASE_OBJECT_TYPECLASS = "src.objects.objects.Object"
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# Typeclass for character objects linked to a player (fallback)
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# Typeclass for character objects linked to a player (fallback)
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BASE_CHARACTER_TYPECLASS = "game.gamesrc.objects.baseobjects.Character"
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BASE_CHARACTER_TYPECLASS = "src.objects.objects.Character"
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# Typeclass for rooms (fallback)
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# Typeclass for rooms (fallback)
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BASE_ROOM_TYPECLASS = "game.gamesrc.objects.baseobjects.Room"
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BASE_ROOM_TYPECLASS = "src.objects.objects.Room"
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# Typeclass for Exit objects (fallback)
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# Typeclass for Exit objects (fallback)
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BASE_EXIT_TYPECLASS = "game.gamesrc.objects.baseobjects.Exit"
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BASE_EXIT_TYPECLASS = "src.objects.objects.Exit"
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# Typeclass for Scripts (fallback)
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# Typeclass for Scripts (fallback)
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BASE_SCRIPT_TYPECLASS = "src.scripts.scripts.DoNothing"
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BASE_SCRIPT_TYPECLASS = "src.scripts.scripts.DoNothing"
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# The home location for new characters. This must be a unique
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# The home location for new characters. This must be a unique
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