Make PEP8 cleanup of line spaces and character distances as well as indents

This commit is contained in:
Griatch 2017-08-19 23:16:36 +02:00
parent 7ff783fea1
commit b278337172
189 changed files with 2039 additions and 1583 deletions

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@ -16,6 +16,7 @@ own cmdsets by inheriting from them or directly from `evennia.CmdSet`.
from evennia import default_cmds
class CharacterCmdSet(default_cmds.CharacterCmdSet):
"""
The `CharacterCmdSet` contains general in-game commands like `look`,

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@ -25,6 +25,7 @@ line to your settings file:
"""
def at_search_result(matches, caller, query="", quiet=False, **kwargs):
"""
This is a generic hook for handling all processing of a search

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@ -31,6 +31,7 @@ your settings file:
"""
def cmdparser(raw_string, cmdset, caller, match_index=None):
"""
This function is called by the cmdhandler once it has

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@ -45,7 +45,7 @@ and can be used to customize it to each session.
"""
#def capitalize(text, *args, **kwargs):
# def capitalize(text, *args, **kwargs):
# "Silly capitalize example. Used as {capitalize() ... {/capitalize"
# session = kwargs.get("session")
# return text.capitalize()

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@ -20,7 +20,7 @@ lock functions from evennia.locks.lockfuncs.
"""
#def myfalse(accessing_obj, accessed_obj, *args, **kwargs):
# def myfalse(accessing_obj, accessed_obj, *args, **kwargs):
# """
# called in lockstring with myfalse().
# A simple logger that always returns false. Prints to stdout

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@ -13,105 +13,105 @@ affect uptime).
"""
MSSPTable = {
MSSPTable = {
# Required fieldss
"NAME": "Evennia",
"NAME": "Evennia",
# Generic
"CRAWL DELAY": "-1", # limit how often crawler updates the listing. -1 for no limit
"CRAWL DELAY": "-1", # limit how often crawler updates the listing. -1 for no limit
"HOSTNAME": "", # current or new hostname
"PORT": ["4000"], # most important port should be last in list
"CODEBASE": "Evennia",
"CONTACT": "", # email for contacting the mud
"CREATED": "", # year MUD was created
"ICON": "", # url to icon 32x32 or larger; <32kb.
"IP": "", # current or new IP address
"LANGUAGE": "", # name of language used, e.g. English
"LOCATION": "", # full English name of server country
"MINIMUM AGE": "0", # set to 0 if not applicable
"WEBSITE": "www.evennia.com",
"HOSTNAME": "", # current or new hostname
"PORT": ["4000"], # most important port should be last in list
"CODEBASE": "Evennia",
"CONTACT": "", # email for contacting the mud
"CREATED": "", # year MUD was created
"ICON": "", # url to icon 32x32 or larger; <32kb.
"IP": "", # current or new IP address
"LANGUAGE": "", # name of language used, e.g. English
"LOCATION": "", # full English name of server country
"MINIMUM AGE": "0", # set to 0 if not applicable
"WEBSITE": "www.evennia.com",
# Categorisation
"FAMILY": "Custom", # evennia goes under 'Custom'
"GENRE": "None", # Adult, Fantasy, Historical, Horror, Modern, None, or Science Fiction
"GAMEPLAY": "", # Adventure, Educational, Hack and Slash, None,
# Player versus Player, Player versus Environment,
# Roleplaying, Simulation, Social or Strategy
"STATUS": "Open Beta", # Alpha, Closed Beta, Open Beta, Live
"GAMESYSTEM": "Custom", # D&D, d20 System, World of Darkness, etc. Use Custom if homebrew
"SUBGENRE": "None", # LASG, Medieval Fantasy, World War II, Frankenstein,
# Cyberpunk, Dragonlance, etc. Or None if not available.
"FAMILY": "Custom", # evennia goes under 'Custom'
"GENRE": "None", # Adult, Fantasy, Historical, Horror, Modern, None, or Science Fiction
"GAMEPLAY": "", # Adventure, Educational, Hack and Slash, None,
# Player versus Player, Player versus Environment,
# Roleplaying, Simulation, Social or Strategy
"STATUS": "Open Beta", # Alpha, Closed Beta, Open Beta, Live
"GAMESYSTEM": "Custom", # D&D, d20 System, World of Darkness, etc. Use Custom if homebrew
"SUBGENRE": "None", # LASG, Medieval Fantasy, World War II, Frankenstein,
# Cyberpunk, Dragonlance, etc. Or None if not available.
# World
"AREAS": "0",
"HELPFILES": "0",
"MOBILES": "0",
"OBJECTS": "0",
"ROOMS": "0", # use 0 if room-less
"CLASSES": "0", # use 0 if class-less
"LEVELS": "0", # use 0 if level-less
"RACES": "0", # use 0 if race-less
"SKILLS": "0", # use 0 if skill-less
"AREAS": "0",
"HELPFILES": "0",
"MOBILES": "0",
"OBJECTS": "0",
"ROOMS": "0", # use 0 if room-less
"CLASSES": "0", # use 0 if class-less
"LEVELS": "0", # use 0 if level-less
"RACES": "0", # use 0 if race-less
"SKILLS": "0", # use 0 if skill-less
# Protocols set to 1 or 0)
"ANSI": "1",
"GMCP": "1",
"ATCP": "0",
"MCCP": "0",
"MCP": "0",
"MSDP": "0",
"MSP": "0",
"MXP": "0",
"PUEBLO": "0",
"SSL": "1",
"UTF-8": "1",
"VT100": "0",
"ZMP": "0",
"XTERM 256 COLORS": "0",
"ANSI": "1",
"GMCP": "1",
"ATCP": "0",
"MCCP": "0",
"MCP": "0",
"MSDP": "0",
"MSP": "0",
"MXP": "0",
"PUEBLO": "0",
"SSL": "1",
"UTF-8": "1",
"VT100": "0",
"ZMP": "0",
"XTERM 256 COLORS": "0",
# Commercial set to 1 or 0)
"PAY TO PLAY": "0",
"PAY FOR PERKS": "0",
"PAY TO PLAY": "0",
"PAY FOR PERKS": "0",
# Hiring set to 1 or 0)
"HIRING BUILDERS": "0",
"HIRING CODERS": "0",
"HIRING BUILDERS": "0",
"HIRING CODERS": "0",
# Extended variables
# World
"DBSIZE": "0",
"EXITS": "0",
"DBSIZE": "0",
"EXITS": "0",
"EXTRA DESCRIPTIONS": "0",
"MUDPROGS": "0",
"MUDTRIGS": "0",
"RESETS": "0",
"MUDPROGS": "0",
"MUDTRIGS": "0",
"RESETS": "0",
# Game (set to 1 or 0, or one of the given alternatives)
"ADULT MATERIAL": "0",
"MULTICLASSING": "0",
"NEWBIE FRIENDLY": "0",
"PLAYER CITIES": "0",
"PLAYER CLANS": "0",
"PLAYER CRAFTING": "0",
"PLAYER GUILDS": "0",
"EQUIPMENT SYSTEM": "None", # "None", "Level", "Skill", "Both"
"MULTIPLAYING": "None", # "None", "Restricted", "Full"
"PLAYERKILLING": "None", # "None", "Restricted", "Full"
"QUEST SYSTEM": "None", # "None", "Immortal Run", "Automated", "Integrated"
"ROLEPLAYING": "None", # "None", "Accepted", "Encouraged", "Enforced"
"TRAINING SYSTEM": "None", # "None", "Level", "Skill", "Both"
"WORLD ORIGINALITY": "None", # "All Stock", "Mostly Stock", "Mostly Original", "All Original"
"ADULT MATERIAL": "0",
"MULTICLASSING": "0",
"NEWBIE FRIENDLY": "0",
"PLAYER CITIES": "0",
"PLAYER CLANS": "0",
"PLAYER CRAFTING": "0",
"PLAYER GUILDS": "0",
"EQUIPMENT SYSTEM": "None", # "None", "Level", "Skill", "Both"
"MULTIPLAYING": "None", # "None", "Restricted", "Full"
"PLAYERKILLING": "None", # "None", "Restricted", "Full"
"QUEST SYSTEM": "None", # "None", "Immortal Run", "Automated", "Integrated"
"ROLEPLAYING": "None", # "None", "Accepted", "Encouraged", "Enforced"
"TRAINING SYSTEM": "None", # "None", "Level", "Skill", "Both"
"WORLD ORIGINALITY": "None", # "All Stock", "Mostly Stock", "Mostly Original", "All Original"
}
}

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@ -23,6 +23,7 @@ settings file:
from evennia.server.serversession import ServerSession as BaseServerSession
class ServerSession(BaseServerSession):
"""
This class represents a player's session and is a template for

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@ -26,4 +26,3 @@ def at_webserver_root_creation(web_root):
"""
return web_root

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@ -24,6 +24,7 @@ several more options for customizing the Guest account system.
from evennia import DefaultAccount, DefaultGuest
class Account(DefaultAccount):
"""
This class describes the actual OOC account (i.e. the user connecting

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@ -14,6 +14,7 @@ to be modified.
from evennia import DefaultChannel
class Channel(DefaultChannel):
"""
Working methods:

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@ -9,6 +9,7 @@ creation commands.
"""
from evennia import DefaultCharacter
class Character(DefaultCharacter):
"""
The Character defaults to reimplementing some of base Object's hook methods with the
@ -22,7 +23,7 @@ class Character(DefaultCharacter):
at_post_unpuppet(account) - when Account disconnects from the Character, we
store the current location in the pre_logout_location Attribute and
move it to a None-location so the "unpuppeted" character
object does not need to stay on grid. Echoes "Account has disconnected"
object does not need to stay on grid. Echoes "Account has disconnected"
to the room.
at_pre_puppet - Just before Account re-connects, retrieves the character's
pre_logout_location Attribute and move it back on the grid.

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@ -8,6 +8,7 @@ for allowing Characters to traverse the exit to its destination.
"""
from evennia import DefaultExit
class Exit(DefaultExit):
"""
Exits are connectors between rooms. Exits are normal Objects except

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@ -12,6 +12,7 @@ inheritance.
"""
from evennia import DefaultObject
class Object(DefaultObject):
"""
This is the root typeclass object, implementing an in-game Evennia

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@ -38,7 +38,7 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
#from random import randint
#
#GOBLIN = {
# GOBLIN = {
# "key": "goblin grunt",
# "health": lambda: randint(20,30),
# "resists": ["cold", "poison"],
@ -46,13 +46,13 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
# "weaknesses": ["fire", "light"]
# }
#
#GOBLIN_WIZARD = {
# GOBLIN_WIZARD = {
# "prototype": "GOBLIN",
# "key": "goblin wizard",
# "spells": ["fire ball", "lighting bolt"]
# }
#
#GOBLIN_ARCHER = {
# GOBLIN_ARCHER = {
# "prototype": "GOBLIN",
# "key": "goblin archer",
# "attacks": ["short bow"]
@ -62,12 +62,12 @@ See the `@spawn` command and `evennia.utils.spawner` for more info.
# (nor key) of its own, so it should normally only be
# used as a mix-in, as in the example of the goblin
# archwizard below.
#ARCHWIZARD_MIXIN = {
# ARCHWIZARD_MIXIN = {
# "attacks": ["archwizard staff"],
# "spells": ["greater fire ball", "greater lighting"]
#}
#
#GOBLIN_ARCHWIZARD = {
# GOBLIN_ARCHWIZARD = {
# "key": "goblin archwizard",
# "prototype" : ("GOBLIN_WIZARD", "ARCHWIZARD_MIXIN")
#}