Make PEP8 cleanup of line spaces and character distances as well as indents

This commit is contained in:
Griatch 2017-08-19 23:16:36 +02:00
parent 7ff783fea1
commit b278337172
189 changed files with 2039 additions and 1583 deletions

View file

@ -12,6 +12,7 @@ make sure to put it on yourself or you won't see any messages!
import random
from evennia import DefaultScript
class BodyFunctions(DefaultScript):
"""
This class defines the script itself
@ -21,7 +22,7 @@ class BodyFunctions(DefaultScript):
self.key = "bodyfunction"
self.desc = "Adds various timed events to a character."
self.interval = 20 # seconds
#self.repeats = 5 # repeat only a certain number of times
# self.repeats = 5 # repeat only a certain number of times
self.start_delay = True # wait self.interval until first call
#self.persistent = True

View file

@ -119,7 +119,7 @@ class CmdSmashGlass(Command):
string += " you should just try to open the lid instead?"
self.caller.msg(string)
self.caller.location.msg_contents("%s tries to smash the glass of the button." %
(self.caller.name), exclude=self.caller)
(self.caller.name), exclude=self.caller)
class CmdOpenLid(Command):
@ -146,7 +146,7 @@ class CmdOpenLid(Command):
string += "the lid will soon close again."
self.caller.msg(string)
self.caller.location.msg_contents("%s opens the lid of the button." %
(self.caller.name), exclude=self.caller)
(self.caller.name), exclude=self.caller)
# add the relevant cmdsets to button
self.obj.cmdset.add(LidClosedCmdSet)
# call object method
@ -213,7 +213,7 @@ class CmdBlindLook(Command):
string += "Until it wears off, all you can do is feel around blindly."
self.caller.msg(string)
self.caller.location.msg_contents("%s stumbles around, blinded." %
(self.caller.name), exclude=self.caller)
(self.caller.name), exclude=self.caller)
class CmdBlindHelp(Command):

View file

@ -39,7 +39,7 @@
#
#HEADER
# HEADER
# everything in this block will be appended to the beginning of
# all other #CODE blocks when they are executed.
@ -51,7 +51,7 @@ from evennia import DefaultObject
limbo = search_object('Limbo')[0]
#CODE
# CODE
# This is the first code block. Within each block, Python
# code works as normal. Note how we make use if imports and
@ -61,12 +61,12 @@ limbo = search_object('Limbo')[0]
# create a red button in limbo
red_button = create_object(red_button.RedButton, key="Red button",
location=limbo, aliases=["button"])
location=limbo, aliases=["button"])
# we take a look at what we created
caller.msg("A %s was created." % red_button.key)
#CODE
# CODE
# this code block has 'table' and 'chair' set as deletable
# objects. This means that when the batchcode processor runs in

View file

@ -33,6 +33,7 @@ class RedButton(DefaultObject):
desc_lamp_broken - description when lamp is broken
"""
def at_object_creation(self):
"""
This function is called when object is created. Use this

View file

@ -26,12 +26,14 @@ from evennia.contrib.tutorial_examples import cmdset_red_button as cmdsetexample
# a bright light. The last one also has a timer component that allows it
# to remove itself after a while (and the player recovers their eyesight).
class ClosedLidState(DefaultScript):
"""
This manages the cmdset for the "closed" button state. What this
means is that while this script is valid, we add the RedButtonClosed
cmdset to it (with commands like open, nudge lid etc)
"""
def at_script_creation(self):
"Called when script first created."
self.desc = "Script that manages the closed-state cmdsets for red button."
@ -44,7 +46,7 @@ class ClosedLidState(DefaultScript):
checked so we don't need to worry about adding the script to an
open lid.
"""
#All we do is add the cmdset for the closed state.
# All we do is add the cmdset for the closed state.
self.obj.cmdset.add(cmdsetexamples.LidClosedCmdSet)
def is_valid(self):
@ -67,6 +69,7 @@ class OpenLidState(DefaultScript):
This manages the cmdset for the "open" button state. This will add
the RedButtonOpen
"""
def at_script_creation(self):
"Called when script first created."
self.desc = "Script that manages the opened-state cmdsets for red button."
@ -105,6 +108,7 @@ class BlindedState(DefaultScript):
restored. It's up to the function starting the script to actually
set it on the right account object.
"""
def at_script_creation(self):
"""
We set up the script here.
@ -139,7 +143,7 @@ class BlindedState(DefaultScript):
% self.obj.name,
exclude=self.obj)
self.obj.cmdset.delete() # this will clear the latest added cmdset,
# (which is the blinded one).
# (which is the blinded one).
#
@ -158,6 +162,7 @@ class CloseLidEvent(DefaultScript):
script that should be started/created when the
lid is opened.
"""
def at_script_creation(self):
"""
Called when script object is first created. Sets things up.
@ -172,7 +177,7 @@ class CloseLidEvent(DefaultScript):
self.start_delay = True # we want to pospone the launch.
self.repeats = 1 # we only close the lid once
self.persistent = True # even if the server crashes in those 20 seconds,
# the lid will still close once the game restarts.
# the lid will still close once the game restarts.
def is_valid(self):
"""
@ -194,10 +199,12 @@ class CloseLidEvent(DefaultScript):
"""
self.obj.close_lid()
class BlinkButtonEvent(DefaultScript):
"""
This timed script lets the button flash at regular intervals.
"""
def at_script_creation(self):
"""
Sets things up. We want the button's lamp to blink at
@ -206,9 +213,9 @@ class BlinkButtonEvent(DefaultScript):
"""
self.key = "blink_button"
self.desc = "Blinks red buttons"
self.interval = 35 #seconds
self.start_delay = False #blink right away
self.persistent = True #keep blinking also after server reboot
self.interval = 35 # seconds
self.start_delay = False # blink right away
self.persistent = True # keep blinking also after server reboot
def is_valid(self):
"""
@ -223,6 +230,7 @@ class BlinkButtonEvent(DefaultScript):
"""
self.obj.blink()
class DeactivateButtonEvent(DefaultScript):
"""
This deactivates the button for a short while (it won't blink, won't
@ -231,13 +239,14 @@ class DeactivateButtonEvent(DefaultScript):
in the AddBlindedCmdSet script since that script is defined on the *account*
whereas this one must be defined on the *button*.
"""
def at_script_creation(self):
"""
Sets things up.
"""
self.key = "deactivate_button"
self.desc = "Deactivate red button temporarily"
self.interval = 21 #seconds
self.interval = 21 # seconds
self.start_delay = True # wait with the first repeat for self.interval seconds.
self.persistent = True
self.repeats = 1 # only do this once