Updated and cleaned the wiki2rest converter. The ReST documentation should look a lot better now, with less weirdness. Using a python google-code snippet to convert now, so no more need for third-party ruby downloads! This should transfer to readthedocs shortly.

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Griatch 2012-06-26 17:45:12 +02:00
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"*A MUD (originally Multi-User Dungeon, with later variants Multi-User
Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer
real-time virtual world described primarily in text. MUDs combine
elements of role-playing games, hack and slash, player versus player,
interactive fiction, and online chat. Players can read or view
descriptions of rooms, objects, other players, non-player characters,
and actions performed in the virtual world. Players typically interact
with each other and the world by typing commands that resemble a natural
language.*\ " - `Wikipedia <http://en.wikipedia.org/wiki/MUD>`_
Introduction
Evennia introduction=
"*A MUD (originally Multi-User Dungeon, with later variants
Multi-User Dimension and Multi-User Domain), pronounced 'mud', is a
multiplayer real-time virtual world described primarily in text.
MUDs combine elements of role-playing games, hack and slash, player
versus player, interactive fiction, and online chat. Players can
read or view descriptions of rooms, objects, other players,
non-player characters, and actions performed in the virtual world.
Players typically interact with each other and the world by typing
commands that resemble a natural language.*\ " -
`Wikipedia <http://en.wikipedia.org/wiki/MUD>`_
Evennia introduction
====================
If you are reading this, it's quite likely you are dreaming of creating
and running a text-based massively-multiplayer game
(`MUD/MUX/MU <http://en.wikipedia.org/wiki/Mu<strong>>`_ etc) of your
very own. You might just be starting to think about it, or you might
have lugged around that *perfect* game in your mind for years ... you
know *just* how good it would be, if you could only make it come to
reality. We know how you feel. That is, after all, why Evennia came to
be.
(`MUD/MUX/MUSH <http://tinyurl.com/c5sc4bm>`_ etc) of your very own. You
might just be starting to think about it, or you might have lugged
around that *perfect* game in your mind for years ... you know *just*
how good it would be, if you could only make it come to reality. We know
how you feel. That is, after all, why Evennia came to be.
Evennia is in principle a MUD-building system: a bare-bones Python
codebase and server intended to be highly extendable for any style of
@ -54,7 +57,7 @@ LP, MOO and so on. Or why not create a new and better command system of
your own design.
Can I test it somewhere?
~~~~~~~~~~~~~~~~~~~~~~~~
------------------------
There are Evennia-based muds under development but they are still not
publicly available. If you do try to install Evennia (it's not hard), it
@ -70,7 +73,7 @@ Brief summary of features
=========================
Technical
~~~~~~~~~
---------
- Game development is done by the server importing your normal Python
modules. Specific server features are implemented by overloading
@ -95,7 +98,7 @@ Technical
- Unit-testing suite, including tests of default commands and plugins
Default content
~~~~~~~~~~~~~~~
---------------
- Basic classes for Objects, Characers, Rooms and Exits
- Basic login system, using the Player's login name as their in-game
@ -107,7 +110,7 @@ Default content
alternative login, menus, character generation and more
Standards/Protocols supported
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-----------------------------
- Telnet with mud-specific extensions (MCCP, MSSP, TTYPE)
- SSH