Updated and cleaned the wiki2rest converter. The ReST documentation should look a lot better now, with less weirdness. Using a python google-code snippet to convert now, so no more need for third-party ruby downloads! This should transfer to readthedocs shortly.
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"*A MUD (originally Multi-User Dungeon, with later variants Multi-User
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Dimension and Multi-User Domain), pronounced /ˈmʌd/, is a multiplayer
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real-time virtual world described primarily in text. MUDs combine
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elements of role-playing games, hack and slash, player versus player,
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interactive fiction, and online chat. Players can read or view
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descriptions of rooms, objects, other players, non-player characters,
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and actions performed in the virtual world. Players typically interact
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with each other and the world by typing commands that resemble a natural
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language.*\ " - `Wikipedia <http://en.wikipedia.org/wiki/MUD>`_
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Introduction
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Evennia introduction=
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"*A MUD (originally Multi-User Dungeon, with later variants
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Multi-User Dimension and Multi-User Domain), pronounced 'mud', is a
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multiplayer real-time virtual world described primarily in text.
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MUDs combine elements of role-playing games, hack and slash, player
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versus player, interactive fiction, and online chat. Players can
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read or view descriptions of rooms, objects, other players,
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non-player characters, and actions performed in the virtual world.
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Players typically interact with each other and the world by typing
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commands that resemble a natural language.*\ " -
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`Wikipedia <http://en.wikipedia.org/wiki/MUD>`_
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Evennia introduction
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====================
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If you are reading this, it's quite likely you are dreaming of creating
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and running a text-based massively-multiplayer game
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(`MUD/MUX/MU <http://en.wikipedia.org/wiki/Mu<strong>>`_ etc) of your
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very own. You might just be starting to think about it, or you might
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have lugged around that *perfect* game in your mind for years ... you
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know *just* how good it would be, if you could only make it come to
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reality. We know how you feel. That is, after all, why Evennia came to
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be.
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(`MUD/MUX/MUSH <http://tinyurl.com/c5sc4bm>`_ etc) of your very own. You
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might just be starting to think about it, or you might have lugged
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around that *perfect* game in your mind for years ... you know *just*
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how good it would be, if you could only make it come to reality. We know
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how you feel. That is, after all, why Evennia came to be.
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Evennia is in principle a MUD-building system: a bare-bones Python
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codebase and server intended to be highly extendable for any style of
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@ -54,7 +57,7 @@ LP, MOO and so on. Or why not create a new and better command system of
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your own design.
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Can I test it somewhere?
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~~~~~~~~~~~~~~~~~~~~~~~~
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------------------------
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There are Evennia-based muds under development but they are still not
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publicly available. If you do try to install Evennia (it's not hard), it
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@ -70,7 +73,7 @@ Brief summary of features
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=========================
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Technical
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~~~~~~~~~
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---------
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- Game development is done by the server importing your normal Python
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modules. Specific server features are implemented by overloading
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@ -95,7 +98,7 @@ Technical
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- Unit-testing suite, including tests of default commands and plugins
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Default content
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~~~~~~~~~~~~~~~
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---------------
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- Basic classes for Objects, Characers, Rooms and Exits
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- Basic login system, using the Player's login name as their in-game
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@ -107,7 +110,7 @@ Default content
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alternative login, menus, character generation and more
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Standards/Protocols supported
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-----------------------------
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- Telnet with mud-specific extensions (MCCP, MSSP, TTYPE)
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- SSH
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