Changed all src/ and ev references to evennia
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118 changed files with 565 additions and 661 deletions
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@ -98,7 +98,7 @@ WEBSOCKET_INTERFACES = ['0.0.0.0']
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EVENNIA_ADMIN = True
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# The path to the root directory
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ROOT_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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# Path to the src directory containing the bulk of the codebase's code.
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# Path to the lib directory containing the bulk of the codebase's code.
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EVENNIA_DIR = os.path.join(ROOT_DIR, 'evennia')
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# Path to the game directory (containing the database file if using sqlite).
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GAME_DIR = os.path.join(ROOT_DIR, 'game_template')
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@ -198,7 +198,7 @@ DATABASES = {
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######################################################################
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# Plugin modules extend Evennia in various ways. In the cases with no
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# existing default, there are examples of many of these modules
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# in game/gamesrc/conf/examples.
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# in contrib/examples.
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# The command parser module to use. See the default module for which
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# functions it must implement
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@ -238,11 +238,11 @@ PORTAL_SERVICES_PLUGIN_MODULES = ["server.conf.portal_services_plugins"]
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MSSP_META_MODULE = ""
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# Tuple of modules implementing lock functions. All callable functions
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# inside these modules will be available as lock functions.
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LOCK_FUNC_MODULES = ("src.locks.lockfuncs", "server.conf.lockfuncs",)
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LOCK_FUNC_MODULES = ("evennia.locks.lockfuncs", "server.conf.lockfuncs",)
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# Module holding OOB (Out of Band) hook objects. This allows for customization
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# and expansion of which hooks OOB protocols are allowed to call on the server
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# protocols for attaching tracker hooks for when various object field change
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OOB_PLUGIN_MODULES = ["src.server.oob_cmds", "server.conf.oob_cmds"]
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OOB_PLUGIN_MODULES = ["evennia.server.oob_cmds", "server.conf.oob_cmds"]
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######################################################################
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# Default command sets
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@ -251,11 +251,7 @@ OOB_PLUGIN_MODULES = ["src.server.oob_cmds", "server.conf.oob_cmds"]
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# stored anywhere in the databse), changing these paths will only affect
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# NEW created characters/objects, not those already in play. So if you plan to
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# change this, it's recommended you do it before having created a lot of objects
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# (or simply reset the database after the change for simplicity). Remember
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# that you should never edit things in src/. Instead copy out the examples
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# in game/gamesrc/commands/examples up one level and re-point these settings
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# to point to these copies instead - these you can then change as you please
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# (or copy/paste from the default modules in src/ if you prefer).
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# (or simply reset the database after the change for simplicity).
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# Command set used on session before player has logged in
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CMDSET_UNLOGGEDIN = "commands.default_cmdsets.UnloggedinCmdSet"
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@ -273,7 +269,7 @@ CMDSET_PATHS = ["commands"]
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######################################################################
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# Server-side session class used. #TODO
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SERVER_SESSION_CLASS = "src.server.serversession.ServerSession"
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SERVER_SESSION_CLASS = "server.serversession.ServerSession"
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# Base paths for typeclassed object classes. These paths must be
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# defined relative evennia's root directory. They will be searched in
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@ -328,7 +324,7 @@ BASE_BATCHPROCESS_PATHS = ['world', 'contrib']
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######################################################################
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# You don't actually have to use this, but it affects the routines in
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# src.utils.gametime.py and allows for a convenient measure to
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# evennia.utils.gametime.py and allows for a convenient measure to
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# determine the current in-game time. You can of course interpret
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# "week", "month" etc as your own in-game time units as desired.
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@ -498,7 +494,7 @@ ADMINS = () #'Your Name', 'your_email@domain.com'),)
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MANAGERS = ADMINS
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# Absolute path to the directory that holds file uploads from web apps.
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# Example: "/home/media/media.lawrence.com"
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MEDIA_ROOT = os.path.join(GAME_DIR, "gamesrc", "web", "media")
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MEDIA_ROOT = os.path.join(GAME_DIR, "web", "media")
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# It's safe to dis-regard this, as it's a Django feature we only half use as a
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# dependency, not actually what it's primarily meant for.
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SITE_ID = 1
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@ -539,11 +535,11 @@ MEDIA_URL = '/media/'
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# STATIC_URL/admin.
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STATIC_URL = '/static/'
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STATIC_ROOT = os.path.join(GAME_DIR, "gamesrc", "web", "static")
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STATIC_ROOT = os.path.join(GAME_DIR, "web", "static")
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# Directories from which static files will be gathered from.
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STATICFILES_DIRS = (
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os.path.join(GAME_DIR, "gamesrc", "web", "static_overrides"),
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os.path.join(GAME_DIR, "web", "static_overrides"),
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os.path.join(EVENNIA_DIR, "web", "static"),)
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# Patterns of files in the static directories. Used here to make sure that
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# its readme file is preserved but unused.
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@ -553,7 +549,7 @@ STATICFILES_IGNORE_PATTERNS = ('README.md',)
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ACTIVE_TEMPLATE = 'prosimii'
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# We setup the location of the website template as well as the admin site.
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TEMPLATE_DIRS = (
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os.path.join(GAME_DIR, "gamesrc", "web", "template_overrides"),
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os.path.join(GAME_DIR, "web", "template_overrides"),
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os.path.join(EVENNIA_DIR, "web", "templates", ACTIVE_TEMPLATE),
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os.path.join(EVENNIA_DIR, "web", "templates"),)
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# List of callables that know how to import templates from various sources.
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