More bugfixes.
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b82a75d816
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2 changed files with 10 additions and 7 deletions
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@ -752,7 +752,7 @@ class CmdOOCLook(MuxCommandOOC, CmdLook):
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# get all our characters
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# get all our characters
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characters = player.db._playable_characters
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characters = player.db._playable_characters
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string = "You are logged in as {g%s{n." % player.key
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string = "You are logged in as {g%s{n." % player.key
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string += " Use {w@ic <character>{n to enter the game."
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string += "\nUse {w@ic <character>{n to enter the game, {w@occ{n to get back here."
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if characters:
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if characters:
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string += "\n\nAvailable character%s:" % (len(characters) > 1 and "s" or "")
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string += "\n\nAvailable character%s:" % (len(characters) > 1 and "s" or "")
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for char in characters:
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for char in characters:
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@ -760,7 +760,7 @@ class CmdOOCLook(MuxCommandOOC, CmdLook):
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if csessid:
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if csessid:
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# character is already puppeted
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# character is already puppeted
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if player.get_session(csessid):
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if player.get_session(csessid):
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string += "\n - {G%s{n (played by you in another session)"
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string += "\n - {G%s{n (played by you in another session)" % char.key
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else:
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else:
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string += "\n - {R%s{n (played by someone else)" % char.key
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string += "\n - {R%s{n (played by someone else)" % char.key
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else:
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else:
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@ -802,7 +802,7 @@ class CmdCharCreate(MuxCommandOOC):
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return
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return
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key = self.lhs
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key = self.lhs
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desc = self.rhs
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desc = self.rhs
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if player.db._playeable_characters and len(player.db._playable_characters) >= self.MAX_NR_CHARACTERS:
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if player.db._playable_characters and len(player.db._playable_characters) >= self.MAX_NR_CHARACTERS:
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player.msg("You may only create a maximum of %i characters." % self.MAX_NR_CHARACTERS)
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player.msg("You may only create a maximum of %i characters." % self.MAX_NR_CHARACTERS)
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return
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return
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# create the character
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# create the character
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@ -934,8 +934,8 @@ class CmdOOC(MuxCommandOOC):
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old_char.location = None
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old_char.location = None
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# disconnect
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# disconnect
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caller.disconnect_character(caller)
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err = caller.disconnect_character(caller)
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print "err:", err
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caller.msg("\n{GYou go OOC.{n\n")
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caller.msg("\n{GYou go OOC.{n\n")
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caller.execute_cmd("look")
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caller.execute_cmd("look")
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@ -465,6 +465,7 @@ class PlayerDB(TypedObject):
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if not sessid:
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if not sessid:
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return
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return
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char = _GA(self, "get_character")(sessid=sessid, return_dbobj=True)
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char = _GA(self, "get_character")(sessid=sessid, return_dbobj=True)
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print "disonnect session:", char
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if char:
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if char:
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# call hook before disconnecting
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# call hook before disconnecting
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_GA(char.typeclass, "at_disconnect")()
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_GA(char.typeclass, "at_disconnect")()
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@ -511,7 +512,9 @@ class PlayerDB(TypedObject):
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return char and (char == character.dbobj and (return_dbobj and char or char.typeclass)) or None
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return char and (char == character.dbobj and (return_dbobj and char or char.typeclass)) or None
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return char and (return_dbobj and char or char.typeclass) or None
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return char and (return_dbobj and char or char.typeclass) or None
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elif character:
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elif character:
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print character, character.dbobj, _GA(self,"db_objs").all()
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char = _GA(self, "db_objs").filter(id=_GA(character.dbobj, "id"))
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char = _GA(self, "db_objs").filter(id=_GA(character.dbobj, "id"))
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print "character:", character, char
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return char and (return_dbobj and char[0] or char[0].typeclass) or None
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return char and (return_dbobj and char[0] or char[0].typeclass) or None
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else:
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else:
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# no sessid given - return all available characters
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# no sessid given - return all available characters
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@ -552,11 +555,11 @@ class PlayerDB(TypedObject):
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if not character:
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if not character:
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return
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return
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char = _GA(self, "get_character")(character=character, return_dbobj=True)
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char = _GA(self, "get_character")(character=character, return_dbobj=True)
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print "disconnect_char:", char
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if char:
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if char:
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_GA(self, "disconnect_session_from_character")(char.sessid)
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print _GA(self, "disconnect_session_from_character")(char.sessid)
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_GA(self, "db_objs").remove(char)
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_GA(self, "db_objs").remove(char)
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del char.player
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del char.player
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del char.sessid
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self.save()
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self.save()
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# clear cache
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# clear cache
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cache = get_prop_cache(self, "_characters") or {}
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cache = get_prop_cache(self, "_characters") or {}
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