Fixed bugs, made server start. Still cannot reload.
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9 changed files with 394 additions and 327 deletions
60
game_template/typeclasses/channels.py
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60
game_template/typeclasses/channels.py
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"""
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Channel
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The channel class represents the out-of-character chat-room usable by
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Players in-game. It is mostly overloaded to change its appearance, but
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channels can be used to implement many different forms of message
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distribution systems.
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Note that sending data to channels are handled via the CMD_CHANNEL
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syscommand (see evennia.syscmds). The sending should normally not need
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to be modified.
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"""
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from evennia import DefaultChannel
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class Channel(DefaultChannel):
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"""
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Working methods:
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at_channel_creation() - called once, when the channel is created
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has_connection(player) - check if the given player listens to this channel
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connect(player) - connect player to this channel
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disconnect(player) - disconnect player from channel
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access(access_obj, access_type='listen', default=False) - check the
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access on this channel (default access_type is listen)
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delete() - delete this channel
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message_transform(msg, emit=False, prefix=True,
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sender_strings=None, external=False) - called by
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the comm system and triggers the hooks below
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msg(msgobj, header=None, senders=None, sender_strings=None,
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persistent=None, online=False, emit=False, external=False) - main
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send method, builds and sends a new message to channel.
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tempmsg(msg, header=None, senders=None) - wrapper for sending non-persistent
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messages.
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distribute_message(msg, online=False) - send a message to all
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connected players on channel, optionally sending only
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to players that are currently online (optimized for very large sends)
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Useful hooks:
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channel_prefix(msg, emit=False) - how the channel should be
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prefixed when returning to user. Returns a string
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format_senders(senders) - should return how to display multiple
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senders to a channel
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pose_transform(msg, sender_string) - should detect if the
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sender is posing, and if so, modify the string
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format_external(msg, senders, emit=False) - format messages sent
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from outside the game, like from IRC
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format_message(msg, emit=False) - format the message body before
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displaying it to the user. 'emit' generally means that the
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message should not be displayed with the sender's name.
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pre_join_channel(joiner) - if returning False, abort join
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post_join_channel(joiner) - called right after successful join
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pre_leave_channel(leaver) - if returning False, abort leave
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post_leave_channel(leaver) - called right after successful leave
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pre_send_message(msg) - runs just before a message is sent to channel
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post_send_message(msg) - called just after message was sent to channel
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"""
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pass
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