Fixed bugs, made server start. Still cannot reload.
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6441859e61
commit
ab052b8301
9 changed files with 394 additions and 327 deletions
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@ -10,7 +10,7 @@ from evennia.utils import logger
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from evennia.utils.utils import make_iter
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class Channel(ChannelDB):
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class DefaultChannel(ChannelDB):
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"""
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This is the base class for all Comms. Inherit from this to create different
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types of communication channels.
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@ -113,78 +113,6 @@ class Channel(ChannelDB):
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from evennia.comms.channelhandler import CHANNELHANDLER
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CHANNELHANDLER.update()
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def channel_prefix(self, msg=None, emit=False):
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"""
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How the channel should prefix itself for users. Return a string.
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"""
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return '[%s] ' % self.key
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def format_senders(self, senders=None):
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"""
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Function used to format a list of sender names.
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This function exists separately so that external sources can use
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it to format source names in the same manner as normal object/player
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names.
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"""
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if not senders:
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return ''
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return ', '.join(senders)
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def pose_transform(self, msg, sender_string):
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"""
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Detects if the sender is posing, and modifies the message accordingly.
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"""
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pose = False
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message = msg.message
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message_start = message.lstrip()
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if message_start.startswith((':', ';')):
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pose = True
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message = message[1:]
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if not message.startswith((':', "'", ',')):
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if not message.startswith(' '):
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message = ' ' + message
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if pose:
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return '%s%s' % (sender_string, message)
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else:
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return '%s: %s' % (sender_string, message)
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def format_external(self, msg, senders, emit=False):
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"""
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Used for formatting external messages. This is needed as a separate
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operation because the senders of external messages may not be in-game
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objects/players, and so cannot have things like custom user
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preferences.
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senders should be a list of strings, each containing a sender.
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msg should contain the body of the message to be sent.
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"""
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if not senders:
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emit = True
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if emit:
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return msg.message
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senders = ', '.join(senders)
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return self.pose_transform(msg, senders)
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def format_message(self, msg, emit=False):
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"""
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Formats a message body for display.
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If emit is True, it means the message is intended to be posted detached
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from an identity.
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"""
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# We don't want to count things like external sources as senders for
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# the purpose of constructing the message string.
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senders = [sender for sender in msg.senders if hasattr(sender, 'key')]
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if not senders:
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emit = True
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if emit:
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return msg.message
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else:
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senders = [sender.key for sender in msg.senders]
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senders = ', '.join(senders)
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return self.pose_transform(msg, senders)
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def message_transform(self, msg, emit=False, prefix=True,
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sender_strings=None, external=False):
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"""
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@ -199,57 +127,6 @@ class Channel(ChannelDB):
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msg.message = body
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return msg
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def pre_join_channel(self, joiner):
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"""
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Run right before a channel is joined. If this returns a false value,
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channel joining is aborted.
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"""
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return True
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def post_join_channel(self, joiner):
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"""
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Run right after an object or player joins a channel.
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"""
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return True
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def pre_leave_channel(self, leaver):
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"""
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Run right before a user leaves a channel. If this returns a false
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value, leaving the channel will be aborted.
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"""
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return True
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def post_leave_channel(self, leaver):
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"""
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Run right after an object or player leaves a channel.
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"""
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pass
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def pre_send_message(self, msg):
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"""
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Run before a message is sent to the channel.
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This should return the message object, after any transformations.
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If the message is to be discarded, return a false value.
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"""
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return msg
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def post_send_message(self, msg):
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"""
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Run after a message is sent to the channel.
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"""
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pass
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def at_init(self):
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"""
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This is always called whenever this channel is initiated --
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that is, whenever it its typeclass is cached from memory. This
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happens on-demand first time the channel is used or activated
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in some way after being created but also after each server
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restart or reload.
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"""
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pass
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def distribute_message(self, msg, online=False):
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"""
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Method for grabbing all listeners that a message should be sent to on
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@ -328,3 +205,131 @@ class Channel(ChannelDB):
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"""
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self.msg(message, senders=senders, header=header, persistent=False)
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# hooks
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def channel_prefix(self, msg=None, emit=False):
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"""
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How the channel should prefix itself for users. Return a string.
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"""
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return '[%s] ' % self.key
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def format_senders(self, senders=None):
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"""
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Function used to format a list of sender names.
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This function exists separately so that external sources can use
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it to format source names in the same manner as normal object/player
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names.
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"""
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if not senders:
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return ''
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return ', '.join(senders)
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def pose_transform(self, msg, sender_string):
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"""
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Detects if the sender is posing, and modifies the message accordingly.
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"""
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pose = False
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message = msg.message
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message_start = message.lstrip()
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if message_start.startswith((':', ';')):
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pose = True
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message = message[1:]
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if not message.startswith((':', "'", ',')):
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if not message.startswith(' '):
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message = ' ' + message
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if pose:
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return '%s%s' % (sender_string, message)
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else:
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return '%s: %s' % (sender_string, message)
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def format_external(self, msg, senders, emit=False):
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"""
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Used for formatting external messages. This is needed as a separate
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operation because the senders of external messages may not be in-game
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objects/players, and so cannot have things like custom user
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preferences.
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senders should be a list of strings, each containing a sender.
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msg should contain the body of the message to be sent.
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"""
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if not senders:
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emit = True
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if emit:
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return msg.message
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senders = ', '.join(senders)
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return self.pose_transform(msg, senders)
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def format_message(self, msg, emit=False):
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"""
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Formats a message body for display.
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If emit is True, it means the message is intended to be posted detached
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from an identity.
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"""
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# We don't want to count things like external sources as senders for
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# the purpose of constructing the message string.
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senders = [sender for sender in msg.senders if hasattr(sender, 'key')]
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if not senders:
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emit = True
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if emit:
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return msg.message
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else:
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senders = [sender.key for sender in msg.senders]
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senders = ', '.join(senders)
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return self.pose_transform(msg, senders)
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def pre_join_channel(self, joiner):
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"""
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Run right before a channel is joined. If this returns a false value,
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channel joining is aborted.
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"""
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return True
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def post_join_channel(self, joiner):
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"""
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Run right after an object or player joins a channel.
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"""
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return True
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def pre_leave_channel(self, leaver):
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"""
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Run right before a user leaves a channel. If this returns a false
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value, leaving the channel will be aborted.
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"""
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return True
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def post_leave_channel(self, leaver):
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"""
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Run right after an object or player leaves a channel.
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"""
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pass
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def pre_send_message(self, msg):
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"""
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Run before a message is sent to the channel.
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This should return the message object, after any transformations.
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If the message is to be discarded, return a false value.
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"""
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return msg
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def post_send_message(self, msg):
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"""
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Run after a message is sent to the channel.
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"""
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pass
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def at_init(self):
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"""
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This is always called whenever this channel is initiated --
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that is, whenever it its typeclass is cached from memory. This
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happens on-demand first time the channel is used or activated
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in some way after being created but also after each server
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restart or reload.
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"""
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pass
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