Continue develop evadventure combat examples
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4 changed files with 416 additions and 1431 deletions
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# Evadventure combat demo
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#
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# Set up a combat area for testing combat. Requires developer or superuser perm.
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#
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# start from limbo
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tel #2
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# turn ourselves into a evadventure-character
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type self = evennia.contrib.tutorials.evadventure.characters.EvAdventureCharacter
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# assign us the twitch combat cmdset (requires superuser/developer perms)
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py self.cmdset.add("evennia.contrib.tutorials.evadventure.combat.TwitchAttackCmdSet")
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# Create and give us a weapons (this will use defaults on the class)
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create sword:evennia.contrib.tutorials.evadventure.objects.EvAdventureWeapon
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# dig a combat arena
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dig arena:evennia.contrib.tutorials.evadventure.rooms.EvAdventureRoom = arena,back
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# go to arena
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arena
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# allow combat in this room
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set here/allow_combat = True
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# create a dummy enemy to hit on
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create/drop dummy puppet;dummy:evennia.contrib.tutorials.evadventure.npcs.EvAdventureMob
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# describe the dummy
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desc dummy = This is is an ugly training dummy made out of hay and wood.
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# make the dummy crazy tough
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dummy.hp_max = 1000
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#
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dummy.hp = 1000
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File diff suppressed because it is too large
Load diff
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@ -88,8 +88,8 @@ class EvAdventureDungeonRoom(EvAdventureRoom):
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"""
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"""
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allow_combat = True
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allow_combat = AttributeProperty(True, autocreate=False)
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allow_death = True
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allow_death = AttributeProperty(True, autocreate=False)
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# dungeon generation attributes; set when room is created
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# dungeon generation attributes; set when room is created
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back_exit = AttributeProperty(None, autocreate=False)
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back_exit = AttributeProperty(None, autocreate=False)
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@ -11,7 +11,7 @@ just not be able to fight in them).
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from copy import deepcopy
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from copy import deepcopy
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from evennia import DefaultCharacter, DefaultRoom
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from evennia import AttributeProperty, DefaultCharacter, DefaultRoom
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from evennia.utils.utils import inherits_from
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from evennia.utils.utils import inherits_from
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CHAR_SYMBOL = "|w@|n"
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CHAR_SYMBOL = "|w@|n"
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@ -44,9 +44,9 @@ class EvAdventureRoom(DefaultRoom):
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"""
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"""
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allow_combat = False
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allow_combat = AttributeProperty(False, autocreate=False)
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allow_pvp = False
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allow_pvp = AttributeProperty(False, autocreate=False)
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allow_death = False
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allow_death = AttributeProperty(False, autocreate=False)
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def format_appearance(self, appearance, looker, **kwargs):
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def format_appearance(self, appearance, looker, **kwargs):
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"""Don't left-strip the appearance string"""
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"""Don't left-strip the appearance string"""
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@ -90,12 +90,11 @@ class EvAdventurePvPRoom(EvAdventureRoom):
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"""
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"""
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allow_combat = True
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allow_combat = AttributeProperty(True, autocreate=False)
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allow_pvp = True
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allow_pvp = AttributeProperty(True, autocreate=False)
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def get_display_footer(self, looker, **kwargs):
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def get_display_footer(self, looker, **kwargs):
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"""
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"""
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Show if the room is 'cleared' or not as part of its description.
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Customize footer of description.
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"""
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"""
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return "|yNon-lethal PvP combat is allowed here!|n"
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return "|yNon-lethal PvP combat is allowed here!|n"
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