Add intro-menu to tutorial-world
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4 changed files with 68 additions and 25 deletions
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@ -229,8 +229,11 @@ def _maintain_demo_room(caller, delete=False):
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# make the linking exits
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door_out = create_object(
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"evennia.objects.objects.DefaultExit", key="Door", location=room1,
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destination=room2, locks=["get:false()"],
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"evennia.objects.objects.DefaultExit",
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key="Door",
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location=room1,
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destination=room2,
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locks=["get:false()"],
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)
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door_out.db.desc = _DOOR_DESC_OUT.strip()
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door_in = create_object(
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@ -239,7 +242,7 @@ def _maintain_demo_room(caller, delete=False):
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aliases=["door", "in", "entrance"],
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location=room2,
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destination=room1,
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locks=["get:false()"]
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locks=["get:false()"],
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)
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door_in.db.desc = _DOOR_DESC_IN.strip()
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@ -574,10 +577,9 @@ If you are alone on the server, put your own name as |w<name>|n to test it and
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page yourself. Write just |ypage|n to see your latest pages. This will also show
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you if anyone paged you while you were offline.
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(By the way - do you think that the use of |y=|n above is strange? This is a
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MUSH/MUX-style of syntax. If you don't like it, you can change it for your own
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game by simply changing how the |wpose|n command parses its input.)
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(By the way - depending on which games you are used to, you may think that the
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use of |y=|n above is strange. This is a MUSH/MUX-style of syntax. For your own
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game you can change the |wpose|n command to work however you prefer).
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## OPTIONS
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@ -721,7 +723,18 @@ Thanks for trying out the tutorial!
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"""
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# -------------------------------------------------------------------------------------------
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#
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# EvMenu implementation and access function
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#
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# -------------------------------------------------------------------------------------------
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class TutorialEvMenu(EvMenu):
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"""
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Custom EvMenu for displaying the intro-menu
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"""
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def close_menu(self):
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"""Custom cleanup actions when closing menu"""
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self.caller.cmdset.remove(DemoCommandSetHelp)
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@ -743,16 +756,18 @@ class TutorialEvMenu(EvMenu):
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else:
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other.append((key, desc))
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navigation = (
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(" " + " |W|||n ".join(navigation) + " |W|||n " + "|wQ|Wuit|n")
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if navigation
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else ""
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(" " + " |W|||n ".join(navigation) + " |W|||n " + "|wQ|Wuit|n") if navigation else ""
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)
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other = super().options_formatter(other)
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sep = "\n\n" if navigation and other else ""
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return f"{navigation}{sep}{other}"
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def testmenu(caller):
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def init_menu(caller):
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"""
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Call to initialize the menu.
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"""
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menutree = parse_menu_template(caller, MENU_TEMPLATE, GOTO_CALLABLES)
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# we'll use a custom EvMenu child later
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TutorialEvMenu(caller, menutree)
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