Started work on #673; refactored the data flow. Still issues with correctly puppeting/unpuppeting in modes > 0.
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5 changed files with 141 additions and 102 deletions
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@ -14,7 +14,7 @@ access the character when these commands are triggered with
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a connected character (such as the case of the @ooc command), it
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is None if we are OOC.
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Note that under MULTISESSION_MODE=2, Player- commands should use
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Note that under MULTISESSION_MODE > 2, Player- commands should use
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self.msg() and similar methods to reroute returns to the correct
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method. Otherwise all text will be returned to all connected sessions.
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@ -249,10 +249,11 @@ class CmdIC(MuxPlayerCommand):
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else:
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self.msg("That is not a valid character choice.")
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return
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if player.puppet_object(sessid, new_character):
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try:
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player.puppet_object(sessid, new_character)
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player.db._last_puppet = new_character
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else:
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self.msg("{rYou cannot become {C%s{n." % new_character.name)
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except RuntimeError, exc:
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self.msg("{rYou cannot become {C%s{n: %s" % (new_character.name, exc))
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class CmdOOC(MuxPlayerCommand):
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@ -287,11 +288,12 @@ class CmdOOC(MuxPlayerCommand):
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player.db._last_puppet = old_char
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# disconnect
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if player.unpuppet_object(sessid):
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try:
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player.unpuppet_object(sessid)
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self.msg("\n{GYou go OOC.{n\n")
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player.execute_cmd("look", sessid=sessid)
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else:
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raise RuntimeError("Could not unpuppet!")
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except RuntimeError, exc:
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self.msg("{rCould not unpuppet from {c%s{n: %s" % (old_char, exc))
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class CmdSessions(MuxPlayerCommand):
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"""
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