Updated ReST documentation.
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@ -4,6 +4,7 @@ Evennia directory overview
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::
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evennia/
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ev.py
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contrib/
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docs/
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game/
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@ -25,6 +26,12 @@ directories. When you have run Evennia at least once you will find that
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there will also be ``.pyc`` files appearing, these are pre-compiled
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binary versions of the ``.py`` files to speed up execution.
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The file ``ev.py`` is important to remember. This is the home of
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Evennia's flat API, essentially a set of shortcuts to various important
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places in ``src/``. By importing ``ev`` from your code in ``game/`` you
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have access to most important Evennia systems without *having* to know
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where everything is located, as described in the following sections.
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The ``docs/`` directory
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-----------------------
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@ -94,29 +101,25 @@ Evennia.
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^^^^^^^^^^^^^^^^^^^^^
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``gamesrc/commands/`` contains modules for defining
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`Commands <Commands.html>`_. It contains a file ``basecommand.py`` which
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defines the root object from which all your own command classes will
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inherit.The file ``basecmdset.py`` is where you'll inherit your `Command
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Set <Commands.html>`_ classes from. ``commands/examples`` contains the
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main interactive commands and cmdsets of the *Red Button*.
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`Commands <Commands.html>`_. In ``commands/examples`` you will find
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templates for starting to define your own commands and cmdsets. Copy
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these out into the parent ``command`` folder and work from there.
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``gamesrc/scripts/``
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^^^^^^^^^^^^^^^^^^^^
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``gamesrc/scripts/`` holds everything related to
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`Scripts <Scripts.html>`_. It has a file ``basescript.py`` that hold the
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parent for all scripts and which you should inherit from.
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``scripts/examples`` holds the *Red Button*'s scripts.
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`Scripts <Scripts.html>`_. ``scripts/examples`` holds templates you can
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make copies of and build from to define your own scripts.
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``gamesrc/objects/``
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^^^^^^^^^^^^^^^^^^^^
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``gamesrc/objects/`` should contain the definitions for all your
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`Objects <Objects.html>`_. ``baseobjects.py`` contains the parent
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classes for the normal *Object* as well as its three basic subclasses
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*Character*, *Room* and *Exit*. Your own objects will inherit from the
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classes in this file. ``objects/examples`` define the example *Red
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Button* object itself.
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`Objects <Objects.html>`_. ``objects/examples`` contain templates for
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*Object* as well as its three basic subclasses *Character*, *Room* and
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*Exit*. Make copies of these templates to have somthing to start from
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when defining your own in-game entities.
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``gamesrc/world/``
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^^^^^^^^^^^^^^^^^^
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@ -143,21 +146,23 @@ syntax.
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^^^^^^^^^^^^^^^^^
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``gamesrc/conf/`` holds optional extension modules for the Evennia
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engine. Certain functionality in the server is meant to be extended, and
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in order to allow you to do this without modifying the server itself, it
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imports files from this directory. Modifying these are optional and you
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can usually change a variable in ``game/settings.py`` to change exactly
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which module Evennia actually uses. There are dummy example files in
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here, read their headers for usage instructions.
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engine. It is empty by default, but in ``conf/examples/`` are templates
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for the various config files that the server undertands. Each template
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file contains instructions for how you should use them; copy out the
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ones you want into the ``conf/`` directory and edit them there.
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The ``src/`` directory
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----------------------
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``src/`` contains the main running code of the Evennia server. You will
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often need to import modules from here to access the functionality of
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Evennia. You should generally not modify anything in this folder
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directly since it might be changed when we release updates. If you find
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bugs or features missing, file a bug report or send us a message.
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``src/`` contains the main running code of the Evennia server. You can
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import files directly from here, but normally you will probably find it
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easier to use the shortcuts in the top-level ``ev`` module.
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You should never modify anything in this folder directly since it might
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be changed when we release updates. If you want to use some code as a
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base for your own work (such as new commands), copy the relevant code
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out into your own modules in ``game/gamesrc`` instead. If you find bugs
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or features missing, file a bug report or send us a message.
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::
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@ -196,7 +201,7 @@ Evennia. It defines basic command function, parsing and command-set
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handling.
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``commands/default/`` holds a multitude of modules that together form
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Evennia's default ('`MUX-like <UsingMUXAsAStandard.html>`_') command
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Evennia's default ('`MUX-like <UsingMUXAsAStandard.html>`_\ ') command
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set. The files ``game/gamesrc/basecommand.py`` and
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``game/gamesrc/basecmdset.py`` both link to their respective parents
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here. If you want to edit a default command, copy&paste the respective
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