Patched the batch-processor's interactive mode so it will not abort if it processes an object/script parent that changes the player's state. Also added a variable BATCH_IMPORT_PATH to config so one can keep all batch scripts in one location and don't have to write the full path to get them. Default is the new directory game/gamesrc/world.
Added the permission genperms.admin_nostate so that builders can avoid entering a state when working on a room with a state-changing parent. Superusers have to set the flag ADMIN_NOSTATE on themselves to achieve the same effect (this is necessary since superusers always have all permissions, so they would otherwise never be able to enter states). /Griatch
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#
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# This is an example batch build file for Evennia.
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#
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# It allows batch processing of normal Evennia commands.
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# Test it by loading it with the @batchprocess command
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# (superuser only):
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#
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# @batchprocess[/interactive] </full/path/to/this/file>
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#
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# A # as the first symbol on a line begins a comment and
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# marks the end of a previous command definition (important!).
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#
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# All supplied commands are given as normal, on their own line
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# and accepts arguments in any format up until the first next
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# comment line begins. Extra whitespace is removed; an empty
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# line in a command definition translates into a newline.
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#
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# This creates a red button
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@create button
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# This comment ends input for @create
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# Next command:
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@set button=desc:
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This is a large red button. Now and then
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it flashes in an evil, yet strangely tantalizing way.
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A big sign sits next to it. It says:
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-----------
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Press me!
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-----------
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... It really begs to be pressed, doesn't it? You
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know you want to!
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# This ends the @set command. Note that line breaks and extra spaces
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# in the argument are not considered. A completely empty line
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# translates to a \n newline in the command; two empty lines will thus
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# create a new paragraph. (note that few commands support it though, you
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# mainly want to use it for descriptions)
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# Now let's place the button where it belongs (let's say limbo #2 is
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# the evil lair in our example)
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@teleport #2
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#... and drop it (remember, this comment ends input to @teleport, so don't
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#forget it!) The very last command in the file needs not be ended with #.
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drop button
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