Fix link to twitch-combat batch script in docs. Resolve #3332

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Griatch 2023-12-02 21:56:57 +01:00
parent 0f39677b46
commit a56852d38d

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@ -920,7 +920,7 @@ Inside the test, we use the `self.call()` method to explicitly fire the Command
## A small combat test ## A small combat test
```{sidebar} ```{sidebar}
You can find an example batch-command script in [evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev](github:evennia/contrib/tutorials/evadventure/batchscripts/turnbased_combat_demo.ev) You can find an example batch-command script in [evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev](github:evennia/contrib/tutorials/evadventure/batchscripts/twitch_combat_demo.ev)
``` ```
Showing that the individual pieces of code works (unit testing) is not enough to be sure that your combat system is actually working. We need to test all the pieces _together_. This is often called _functional testing_. While functional testing can also be automated, wouldn't it be fun to be able to actually see our code in action? Showing that the individual pieces of code works (unit testing) is not enough to be sure that your combat system is actually working. We need to test all the pieces _together_. This is often called _functional testing_. While functional testing can also be automated, wouldn't it be fun to be able to actually see our code in action?