Change to MyST parser

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Griatch 2021-10-21 21:04:14 +02:00
parent 53106e1dba
commit a51e4af609
443 changed files with 4925 additions and 3524 deletions

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*A list of resources that may be useful for Evennia users and developers.*
### Official Evennia links
## Official Evennia links
- [evennia.com](https://www.evennia.com) - Main Evennia portal page. Links to all corners of Evennia.
- [Evennia github page](https://github.com/evennia/evennia) - Download code and read documentation.
@ -21,7 +21,7 @@ offline in html, PDF or epub formats.
- [Evennia on PyPi](https://pypi.python.org/pypi/Evennia-MUD-Server/)
- [Evennia subreddit](https://www.reddit.com/r/Evennia/) (not much there yet though)
### Third-party Evennia utilities and resources
## Third-party Evennia utilities and resources
*For publicly available games running on Evennia, add and find those in the [Evennia game
index](http://games.evennia.com) instead!*
@ -29,7 +29,7 @@ index](http://games.evennia.com) instead!*
- [Discord Evennia channel](https://discord.gg/NecFePw) - This is a fan-driven Discord channel with
a bridge to the official Evennia IRC channel.
---
---
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the
_Blackbirds_ Evennia game project.
@ -76,13 +76,13 @@ learning](http://news.mit.edu/2015/learning-language-playing-computer-games-0924
([PDF](https://people.csail.mit.edu/karthikn/pdfs/mud-play15.pdf)) - MIT research paper using Evennia
to train AIs.
### Other useful mud development resources
## Other useful mud development resources
- [ROM area reader](https://github.com/ctoth/area_reader) - Parser for converting ROM area files to
Python objects.
- [Gossip MUD chat network](https://gossip.haus/)
### General MUD forums and discussions
## General MUD forums and discussions
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack
channel](https://slack.mudcoders.com/) with discussions on MUD development.
@ -122,9 +122,9 @@ Contains a very useful list of things to think about when starting your new MUD.
thought-provoking guidelines and things to think about when designing a virtual multiplayer world
(Raph is known for *Ultima Online* among other things).
### Literature
## Literature
- Richard Bartle *Designing Virtual Worlds*
- Richard Bartle *Designing Virtual Worlds*
([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) -
Essential reading for the design of any persistent game
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
@ -148,7 +148,7 @@ Contains a very useful list of things to think about when starting your new MUD.
easy to follow also for a modern reader. Required reading if you think of implementing a sane game
economic system.
### Frameworks
## Frameworks
- [Django's homepage](https://www.djangoproject.com/)
- [Documentation](https://docs.djangoproject.com/en)
@ -157,13 +157,13 @@ Contains a very useful list of things to think about when starting your new MUD.
- [Documentation](https://twistedmatrix.com/documents/current/core/howto/index.html)
- [Code](https://twistedmatrix.com/trac/browser)
### Tools
## Tools
- [GIT](https://git-scm.com/)
- [Documentation](https://git-scm.com/documentation)
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
### Python Info
- [Learn GIT in 15 minutes](https://try.github.io/levels/1/challenges/1) (interactive tutorial)
## Python Info
- [Python Website](https://www.python.org/)
- [Documentation](https://www.python.org/doc/)