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# Evennia Starting Tutorial (Part 4)
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```sidebar:: Tutorial Parts
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```{eval-rst}
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sidebar:: Tutorial Parts
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Part 1: `What we have <../Part1/Starting-Part1.html>`_
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A tour of Evennia and how to use the tools, including an introduction to Python.
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Part 2: `What we want <../Part2/Starting-Part2.html>`_
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Planning our tutorial game and what to think about when planning your own in the future.
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Part 3: `How we get there <../Part3/Starting-Part3.html>`_
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Part 3: `How we get there <../Part3/Starting-Part3.html>`_
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Getting down to the meat of extending Evennia to make our game to make a tech-demo
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**Part 4: Using what we created**
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Using the tech-demo and world content to go with our code
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Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
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Taking our new game online and let players try it out
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```
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```
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We now have the code underpinnings of everything we need. We have also tested the various components
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We now have the code underpinnings of everything we need. We have also tested the various components
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and has a simple tech-demo to show it all works together. But there is no real coherence to it at this
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point - we need to actually make a world.
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point - we need to actually make a world.
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In part four we will expand our tech demo into a more full-fledged (if small) game by use of batchcommand
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and batchcode processors.
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and batchcode processors.
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_TODO_
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_TODO_
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