Change to MyST parser
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@ -45,12 +45,12 @@ makes it easier to change and update things in one place later.
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values for Health, a list of skills etc, store those things on the Character - don't store how to
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roll or change them.
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- Next is to determine just how you want to store things on your Objects and Characters. You can
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choose to either store things as individual [Attributes](../../../Components/Attributes), like `character.db.STR=34` and
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choose to either store things as individual [Attributes](../../../Components/Attributes.md), like `character.db.STR=34` and
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`character.db.Hunting_skill=20`. But you could also use some custom storage method, like a
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dictionary `character.db.skills = {"Hunting":34, "Fishing":20, ...}`. A much more fancy solution is
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to look at the Ainneve [Trait
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handler](https://github.com/evennia/ainneve/blob/master/world/traits.py). Finally you could even go
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with a [custom django model](../../../Concepts/New-Models). Which is the better depends on your game and the
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with a [custom django model](../../../Concepts/New-Models.md). Which is the better depends on your game and the
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complexity of your system.
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- Make a clear [API](https://en.wikipedia.org/wiki/Application_programming_interface) into your
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rules. That is, make methods/functions that you feed with, say, your Character and which skill you
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