Change to MyST parser
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@ -8,7 +8,7 @@ That said, Evennia _does_ offer some more game-opinionated _optional_ stuff. The
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and is an ever-growing treasure trove of code snippets, concepts and even full systems you can pick and choose
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from to use, tweak or take inspiration from when you make your game.
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The [Contrib overview](../../../Contribs/Contrib-Overview) page gives the full list of the current roster of contributions. On
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The [Contrib overview](../../../Contribs/Contrib-Overview.md) page gives the full list of the current roster of contributions. On
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this page we will review a few contribs we will make use of for our game. We will do the actual installation
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of them when we start coding in the next part of this tutorial series. While we will introduce them here, you
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are wise to read their doc-strings yourself for the details.
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@ -26,7 +26,7 @@ This is the things we know we need:
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## Barter contrib
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[source](api:evennia.contrib.barter)
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[source](../../../api/evennia.contrib.barter.md)
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Reviewing this contrib suggests that it allows for safe trading between two parties. The basic principle
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is that the parties puts up the stuff they want to sell and the system will guarantee that these systems are
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@ -57,7 +57,7 @@ things than boring gold coin.
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## Character generation contrib
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[source](api:evennia.contrib.chargen)
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[source](../../../api/evennia.contrib.chargen.md)
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This contrib is an example module for creating characters. Since we will be using `MULTISESSION_MODE=3` we will
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get a selection screen like this automatically. We also plan to use a proper menu to build our character, so
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@ -65,7 +65,7 @@ we will _not_ be using this contrib.
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## Clothing contrib
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[source](api:evennia.contrib.clothing)
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[source](../../../api/evennia.contrib.clothing.md)
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This contrib provides a full system primarily aimed at wearing clothes, but it could also work for armor. You wear
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an object in a particular location and this will then be reflected in your character's description. You can
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@ -80,7 +80,7 @@ for things like armor. It's a good contrib to build from though, so that's what
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## Dice contrib
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[source](api:evennia.contrib.dice)
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[source](../../../api/evennia.contrib.dice.md)
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The dice contrib presents a general dice roller to use in game.
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@ -102,7 +102,7 @@ or play a game, we will not need it for the core of our game.
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## Extended room contrib
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[source](api:evennia.contrib.extended_room)
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[source](../../../api/evennia.contrib.extended_room.md)
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This is a custom Room typeclass that changes its description based on time of day and season.
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@ -122,7 +122,7 @@ game, why not!
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## RP-System contrib
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[source](api:evennia.contrib.rpsystem)
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[source](../../../api/evennia.contrib.rpsystem.md)
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This contrib adds a full roleplaying subsystem to your game. It gives every character a "short-description"
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(sdesc) that is what people will see when first meeting them. Let's say Tom has an sdesc "A tall man" and
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@ -159,20 +159,20 @@ You can also wear a mask to hide your identity; your sdesc will then be changed
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like `a person with a mask`.
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The RPSystem gives a lot of roleplaying power out of the box, so we will add it. There is also a separate
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[rplanguage](api:evennia.contrib.rplanguage) module that integrates with the spoken words in your emotes and garbles them if you don't understand
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[rplanguage](../../../api/evennia.contrib.rplanguage.md) module that integrates with the spoken words in your emotes and garbles them if you don't understand
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the language spoken. In order to restrict the scope we will not include languages for the tutorial game.
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## Talking NPC contrib
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[source](api:evennia.contrib.talking_npc)
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[source](../../../api/evennia.contrib.talking_npc.md)
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This exemplifies an NPC with a menu-driven dialogue tree. We will not use this contrib explicitly, but it's
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good as inspiration for how we'll do quest-givers later.
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## Traits contrib
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[source](api:evennia.contrib.traits)
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[source](../../../api/evennia.contrib.traits.md)
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An issue with dealing with roleplaying attributes like strength, dexterity, or skills like hunting, sword etc
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is how to keep track of the values in the moment. Your strength may temporarily be buffed by a strength-potion.
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@ -226,7 +226,7 @@ Traits will be very practical to use for our character sheets.
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## Turnbattle contrib
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[source](api:evennia.contrib.turnbattle)
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[source](../../../api/evennia.contrib.turnbattle.md)
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This contrib consists of several implementations of a turn-based combat system, divivided into complexity:
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