Change to MyST parser
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@ -38,7 +38,7 @@ to use. So the *Player* usually operates by making use of the tools prepared for
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For a *Player*, collaborating on a game need not be too different between MUSH and Evennia. The
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building and description of the game world can still happen mostly in-game using build commands,
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using text tags and [inline functions](../Concepts/TextTags#inline-functions) to prettify and customize the
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using text tags and [inline functions](../Components/FuncParser.md) to prettify and customize the
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experience. Evennia offers external ways to build a world but those are optional. There is also
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nothing *in principle* stopping a Developer from offering a softcode-like language to Players if
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that is deemed necessary.
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@ -88,7 +88,7 @@ based inheritance of MUSH.
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There are other differences for sure, but that should give some feel for things. Enough with the
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theory. Let's get down to more practical matters next. To install, see the
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[Getting Started instructions](../Setup/Setup-Quickstart).
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[Getting Started instructions](../Setup/Setup-Quickstart.md).
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## A first step making things more familiar
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@ -203,7 +203,7 @@ developer changing the underlying Python code.
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## Next steps
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If you are a *Developer* and are interested in making a more MUSH-like Evennia game, a good start is
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to look into the Evennia [Tutorial for a first MUSH-like game](Starting/Part3/Tutorial-for-basic-MUSH-like-game).
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to look into the Evennia [Tutorial for a first MUSH-like game](Starting/Part3/Tutorial-for-basic-MUSH-like-game.md).
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That steps through building a simple little game from scratch and helps to acquaint you with the
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various corners of Evennia. There is also the [Tutorial for running roleplaying sessions](Evennia-
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for-roleplaying-sessions) that can be of interest.
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@ -211,8 +211,8 @@ for-roleplaying-sessions) that can be of interest.
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An important aspect of making things more familiar for *Players* is adding new and tweaking existing
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commands. How this is done is covered by the [Tutorial on adding new commands](Adding-Command-
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Tutorial). You may also find it useful to shop through the `evennia/contrib/` folder. The
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[Tutorial world](Starting/Part1/Tutorial-World-Introduction) is a small single-player quest you can try (it’s not very MUSH-
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like but it does show many Evennia concepts in action). Beyond that there are [many more tutorials](./Howto-Overview)
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[Tutorial world](Starting/Part1/Tutorial-World-Introduction.md) is a small single-player quest you can try (it’s not very MUSH-
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like but it does show many Evennia concepts in action). Beyond that there are [many more tutorials](./Howto-Overview.md)
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to try out. If you feel you want a more visual overview you can also look at
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[Evennia in pictures](https://evennia.blogspot.se/2016/05/evennia-in-pictures.html).
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