Change to MyST parser

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Griatch 2021-10-21 21:04:14 +02:00
parent 53106e1dba
commit a51e4af609
443 changed files with 4925 additions and 3524 deletions

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@ -26,7 +26,7 @@ Evennia is *fully persistent*, that means things you drop on the ground somewher
there a dozen server reboots later. Through Django we support a large variety of different database
systems (a database is created for you automatically if you use the defaults).
We also include a growing list of *optional* [contribs](Contribs/Contrib-Overview) you can use for your game
We also include a growing list of *optional* [contribs](Contribs/Contrib-Overview.md) you can use for your game
would you want something to build from.
Using the full power of Python throughout the server offers some distinct advantages. All your
@ -38,7 +38,7 @@ implementations indeed.
Out of the box, Evennia gives you a 'talker'-type of game; you can walk around, chat, build rooms and objects,
do basic roleplaying and administration. The server ships with a default set of player commands that are
similar to the MUX command set. We *do not* aim specifically to be a MUX server, but we had to pick some
default to go with (see [this](Concepts/Soft-Code) for more about our original motivations). It's easy to
default to go with (see [this](Concepts/Soft-Code.md) for more about our original motivations). It's easy to
remove or add commands, or to have the command syntax mimic other systems, like Diku, LP, MOO and so on.
Or why not create a new and better command system of your own design.
@ -49,11 +49,11 @@ connect to the demo via your telnet client you can do so at `demo.evennia.com`,
Once you installed Evennia yourself it comes with its own tutorial - this shows off some of the
possibilities _and_ gives you a small single-player quest to play. The tutorial takes only one
single in-game command to install as explained [here](Howto/Starting/Part1/Tutorial-World-Introduction).
single in-game command to install as explained [here](Howto/Starting/Part1/Tutorial-World-Introduction.md).
## What you need to know to work with Evennia
Assuming you have Evennia working (see the [quick start instructions](Setup/Setup-Quickstart)) and have
Assuming you have Evennia working (see the [quick start instructions](Setup/Setup-Quickstart.md)) and have
gotten as far as to start the server and connect to it with the client of your choice, here's what
you need to know depending on your skills and needs.
@ -71,11 +71,11 @@ Evennia's source code is extensively documented and is [viewable
online](https://github.com/evennia/evennia). We also have a comprehensive [online
manual](https://evennia.com/docs) with lots of examples. But while Python is
considered a very easy programming language to get into, you do have a learning curve to climb if
you are new to programming. Evennia's [Starting-tutorial](Howto/Starting/Part1/Starting-Part1) has a [basic introduction
to Python](Howto/Starting/Part1/Python-basic-introduction) but you should probably also sit down
you are new to programming. Evennia's [Starting-tutorial](Howto/Starting/Part1/Starting-Part1.md) has a [basic introduction
to Python](Howto/Starting/Part1/Python-basic-introduction.md) but you should probably also sit down
with a full Python beginner's tutorial at some point (there are plenty of them on
the web if you look around). See also our [link
page](Links#wiki-litterature) for some reading suggestions. To efficiently code your dream game in
page](./Links.md) for some reading suggestions. To efficiently code your dream game in
Evennia you don't need to be a Python guru, but you do need to be able to read example code
containing at least these basic Python features:
@ -92,8 +92,8 @@ programming](https://www.tutorialspoint.com/python/python_classes_objects.htm),
[Classes](https://docs.python.org/tutorial/classes.html), their methods and properties
Obviously, the more things you feel comfortable with, the easier time you'll have to find your way.
With just basic knowledge you should be able to define your own [Commands](Components/Commands), create custom
[Objects](Components/Objects) as well as make your world come alive with basic [Scripts](Components/Scripts). You can
With just basic knowledge you should be able to define your own [Commands](Components/Commands.md), create custom
[Objects](Components/Objects.md) as well as make your world come alive with basic [Scripts](Components/Scripts.md). You can
definitely build a whole advanced and customized game from extending Evennia's examples only.
### I know my Python stuff and I am willing to use it!
@ -110,8 +110,8 @@ presence (a website and a mud web client) to play around with ...
### Where to from here?
From here you can continue browsing the [online documentation]([online documentation](index:Evennia-documentation)) to
find more info about Evennia. Or you can jump into the [Tutorials](Howto/Howto-Overview) and get your hands
From here you can continue browsing the [online documentation](./index.md) to
find more info about Evennia. Or you can jump into the [Tutorials](Howto/Howto-Overview.md) and get your hands
dirty with code right away. You can also read the lead developer's [dev blog](https://evennia.blogspot.com/) for many tidbits and snippets about Evennia's development and
structure.
@ -124,9 +124,9 @@ chat](https://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE
on IRC. This allows you to chat directly with other developers new and old as well as with the devs
of Evennia itself. This chat is logged (you can find links on https://www.evennia.com) and can also
be searched from the same place for discussion topics you are interested in.
2. Read the [Game Planning](Howto/Starting/Part2/Game-Planning) wiki page. It gives some ideas for your work flow and the
2. Read the [Game Planning](Howto/Starting/Part2/Game-Planning.md) wiki page. It gives some ideas for your work flow and the
state of mind you should aim for - including cutting down the scope of your game for its first
release.
3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Part3/Tutorial-for-basic-MUSH-like-game) carefully from
3. Do the [Tutorial for basic MUSH-like game](Howto/Starting/Part3/Tutorial-for-basic-MUSH-like-game.md) carefully from
beginning to end and try to understand what does what. Even if you are not interested in a MUSH for
your own game, you will end up with a small (very small) game that you can build or learn from.