Change to MyST parser

This commit is contained in:
Griatch 2021-10-21 21:04:14 +02:00
parent 53106e1dba
commit a51e4af609
443 changed files with 4925 additions and 3524 deletions

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@ -10,7 +10,7 @@ depending on when a given language was last updated. Below are all languages
(besides English) with some level of support. Generally, any language not
updated after May 2021 will be missing some translations.
```eval_rst
```{eval-rst}
+---------------+----------------------+--------------+
| Language Code | Language | Last updated |
@ -56,7 +56,7 @@ Here `'en'` (the default English) should be changed to the abbreviation for one
of the supported languages found in `locale/` (and in the list above). Restart
the server to activate i18n.
```important::
```{important}
Even for a 'fully translated' language you will still see English text
in many places when you start Evennia. This is because we expect you (the
@ -67,7 +67,7 @@ the server to activate i18n.
```
```sidebar:: Windows users
```{sidebar} Windows users
If you get errors concerning `gettext` or `xgettext` on Windows,
see the `Django documentation <https://docs.djangoproject.com/en/3.2/topics/i18n/translation/#gettext-on-windows>`_
@ -88,7 +88,7 @@ translation bad ... You are welcome to help improve the situation!
To start a new translation you need to first have cloned the Evennia repositry
with GIT and activated a python virtualenv as described on the
[Setup Quickstart](../Setup/Setup-Quickstart) page.
[Setup Quickstart](../Setup/Setup-Quickstart.md) page.
Go to `evennia/evennia/` - that is, not your game dir, but inside the `evennia/`
repo itself. If you see the `locale/` folder you are in the right place. Make