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docs/source/Contribs/Contrib-Evadventure.md
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# EvAdventure
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Contrib by Griatch 2022
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```{warning}
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NOTE - this tutorial is WIP and NOT complete! It was put on hold to focus on
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releasing Evennia 1.0. You will still learn things from it, but don't expect
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perfection.
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```
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A complete example MUD using Evennia. This is the final result of what is
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implemented if you follow the Getting-Started tutorial. It's recommended
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that you follow the tutorial step by step and write your own code. But if
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you prefer you can also pick apart or use this as a starting point for your
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own game.
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## Features
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- Uses a MUD-version of the [Knave](https://rpggeek.com/rpg/50827/knave) old-school
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fantasy ruleset by Ben Milton (classless and overall compatible with early
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edition D&D), released under the Creative Commons Attribution (all uses,
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including commercial are allowed
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as long as attribution is given).
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- Character creation using an editable character sheet
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- Weapons, effects, healing and resting
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- Two alternative combat systems (turn-based and twitch based)
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- Magic (three spells)
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- NPC/mobs with simple AI.
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- Simple Quest system.
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- Small game world.
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- Coded using best Evennia practices, with unit tests.
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## Installation
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TODO
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----
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<small>This document page is generated from `evennia/contrib/tutorials/evadventure/README.md`. Changes to this
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file will be overwritten, so edit that file rather than this one.</small>
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