Update contrib unit tests for turnbattle
Points the contrib unit tests to the turnbattle module's new location in its subfolder.
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1 changed files with 20 additions and 22 deletions
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@ -907,7 +907,7 @@ class TestTutorialWorldRooms(CommandTest):
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# test turnbattle
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# test turnbattle
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from evennia.contrib import turnbattle
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from evennia.contrib.turnbattle import tb_basic
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from evennia.objects.objects import DefaultRoom
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from evennia.objects.objects import DefaultRoom
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@ -915,60 +915,59 @@ class TestTurnBattleCmd(CommandTest):
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# Test combat commands
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# Test combat commands
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def test_turnbattlecmd(self):
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def test_turnbattlecmd(self):
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self.call(turnbattle.CmdFight(), "", "You can't start a fight if you've been defeated!")
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self.call(tb_basic.CmdFight(), "", "You can't start a fight if you've been defeated!")
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self.call(turnbattle.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_basic.CmdAttack(), "", "You can only do that in combat. (see: help fight)")
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self.call(turnbattle.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_basic.CmdPass(), "", "You can only do that in combat. (see: help fight)")
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self.call(turnbattle.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(tb_basic.CmdDisengage(), "", "You can only do that in combat. (see: help fight)")
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self.call(turnbattle.CmdRest(), "", "Char rests to recover HP.")
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self.call(tb_basic.CmdRest(), "", "Char rests to recover HP.")
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class TestTurnBattleFunc(EvenniaTest):
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class TestTurnBattleFunc(EvenniaTest):
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# Test combat functions
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# Test combat functions
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def test_turnbattlefunc(self):
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def test_turnbattlefunc(self):
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attacker = create_object(turnbattle.BattleCharacter, key="Attacker")
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attacker = create_object(tb_basic.BattleCharacter, key="Attacker")
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defender = create_object(turnbattle.BattleCharacter, key="Defender")
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defender = create_object(tb_basic.BattleCharacter, key="Defender")
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testroom = create_object(DefaultRoom, key="Test Room")
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testroom = create_object(DefaultRoom, key="Test Room")
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attacker.location = testroom
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attacker.location = testroom
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defender.loaction = testroom
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defender.loaction = testroom
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# Initiative roll
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# Initiative roll
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initiative = turnbattle.roll_init(attacker)
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initiative = tb_basic.roll_init(attacker)
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self.assertTrue(initiative >= 0 and initiative <= 1000)
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self.assertTrue(initiative >= 0 and initiative <= 1000)
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# Attack roll
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# Attack roll
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attack_roll = turnbattle.get_attack(attacker, defender)
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attack_roll = tb_basic.get_attack(attacker, defender)
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self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
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self.assertTrue(attack_roll >= 0 and attack_roll <= 100)
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# Defense roll
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# Defense roll
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defense_roll = turnbattle.get_defense(attacker, defender)
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defense_roll = tb_basic.get_defense(attacker, defender)
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self.assertTrue(defense_roll == 50)
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self.assertTrue(defense_roll == 50)
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# Damage roll
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# Damage roll
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damage_roll = turnbattle.get_damage(attacker, defender)
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damage_roll = tb_basic.get_damage(attacker, defender)
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self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
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self.assertTrue(damage_roll >= 15 and damage_roll <= 25)
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# Apply damage
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# Apply damage
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defender.db.hp = 10
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defender.db.hp = 10
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turnbattle.apply_damage(defender, 3)
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tb_basic.apply_damage(defender, 3)
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self.assertTrue(defender.db.hp == 7)
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self.assertTrue(defender.db.hp == 7)
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# Resolve attack
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# Resolve attack
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defender.db.hp = 40
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defender.db.hp = 40
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turnbattle.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
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tb_basic.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
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self.assertTrue(defender.db.hp < 40)
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self.assertTrue(defender.db.hp < 40)
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# Combat cleanup
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# Combat cleanup
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attacker.db.Combat_attribute = True
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attacker.db.Combat_attribute = True
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turnbattle.combat_cleanup(attacker)
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tb_basic.combat_cleanup(attacker)
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self.assertFalse(attacker.db.combat_attribute)
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self.assertFalse(attacker.db.combat_attribute)
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# Is in combat
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# Is in combat
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self.assertFalse(turnbattle.is_in_combat(attacker))
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self.assertFalse(tb_basic.is_in_combat(attacker))
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# Set up turn handler script for further tests
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# Set up turn handler script for further tests
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attacker.location.scripts.add(turnbattle.TurnHandler)
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attacker.location.scripts.add(tb_basic.TurnHandler)
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turnhandler = attacker.db.combat_TurnHandler
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turnhandler = attacker.db.combat_TurnHandler
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self.assertTrue(attacker.db.combat_TurnHandler)
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self.assertTrue(attacker.db.combat_TurnHandler)
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# Force turn order
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# Force turn order
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.turn = 0
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turnhandler.db.turn = 0
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# Test is turn
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# Test is turn
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self.assertTrue(turnbattle.is_turn(attacker))
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self.assertTrue(tb_basic.is_turn(attacker))
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# Spend actions
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# Spend actions
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attacker.db.Combat_ActionsLeft = 1
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attacker.db.Combat_ActionsLeft = 1
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turnbattle.spend_action(attacker, 1, action_name="Test")
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tb_basic.spend_action(attacker, 1, action_name="Test")
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self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
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self.assertTrue(attacker.db.Combat_LastAction == "Test")
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self.assertTrue(attacker.db.Combat_LastAction == "Test")
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# Initialize for combat
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# Initialize for combat
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@ -992,7 +991,7 @@ class TestTurnBattleFunc(EvenniaTest):
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turnhandler.turn_end_check(attacker)
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turnhandler.turn_end_check(attacker)
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self.assertTrue(turnhandler.db.turn == 1)
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self.assertTrue(turnhandler.db.turn == 1)
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# Join fight
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# Join fight
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joiner = create_object(turnbattle.BattleCharacter, key="Joiner")
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joiner = create_object(tb_basic.BattleCharacter, key="Joiner")
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.fighters = [attacker, defender]
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turnhandler.db.turn = 0
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turnhandler.db.turn = 0
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turnhandler.join_fight(joiner)
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turnhandler.join_fight(joiner)
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@ -1001,7 +1000,6 @@ class TestTurnBattleFunc(EvenniaTest):
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# Remove the script at the end
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# Remove the script at the end
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turnhandler.stop()
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turnhandler.stop()
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# Test of the unixcommand module
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# Test of the unixcommand module
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from evennia.contrib.unixcommand import UnixCommand
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from evennia.contrib.unixcommand import UnixCommand
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