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@ -129,10 +129,11 @@ Contains a very useful list of things to think about when starting your new MUD.
Essential reading for the design of any persistent game Essential reading for the design of any persistent game
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
relevant now as when it came out. Covers everything you need to know and then some. relevant now as when it came out. Covers everything you need to know and then some.
- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
the imposing name this book is for the absolute Python/programming beginner. One learns the language When the rights to Designing Virtual Worlds returned to him, Richard Bartle
by gradually creating a small text game! It has been used by multiple users before moving on to made the PDF of his Designing Virtual Worlds freely available through his own
Evennia. *Update: This used to be free to read online, this is no longer the case.* website ([Designing Virtual Worlds](https://mud.co.uk/dvw/)). A direct link to
the PDF can be found [here](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf).
- David M. Beazley *Python Essential Reference (4th ed)* - David M. Beazley *Python Essential Reference (4th ed)*
([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - ([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
Our recommended book on Python; it not only efficiently summarizes the language but is also Our recommended book on Python; it not only efficiently summarizes the language but is also