Added example bodyfunctions script back to contrib. Fixed the default lookup-paths of scripts.
This commit is contained in:
parent
fa8e8b7543
commit
a34312245a
3 changed files with 77 additions and 9 deletions
|
|
@ -277,10 +277,10 @@ SERVER_SESSION_CLASS = "evennia.server.serversession.ServerSession"
|
|||
# Base paths for typeclassed object classes. These paths must be
|
||||
# defined relative evennia's root directory. They will be searched in
|
||||
# order to find relative typeclass paths.
|
||||
OBJECT_TYPECLASS_PATHS = ["typeclasses", "contrib"]
|
||||
SCRIPT_TYPECLASS_PATHS = ["typeclasses" "contrib"]
|
||||
PLAYER_TYPECLASS_PATHS = ["typeclasses", "contrib"]
|
||||
CHANNEL_TYPECLASS_PATHS = ["typeclasses", "contrib"]
|
||||
OBJECT_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
|
||||
SCRIPT_TYPECLASS_PATHS = ["typeclasses" "evennia.contrib", "evennia.contrib.tutorial_examples"]
|
||||
PLAYER_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
|
||||
CHANNEL_TYPECLASS_PATHS = ["typeclasses", "evennia.contrib", "evennia.contrib.tutorial_examples"]
|
||||
|
||||
# Typeclass for player objects (linked to a character) (fallback)
|
||||
BASE_PLAYER_TYPECLASS = "typeclasses.players.Player"
|
||||
|
|
@ -320,7 +320,7 @@ TYPECLASS_AGGRESSIVE_CACHE = True
|
|||
|
||||
# Python path to a directory to be searched for batch scripts
|
||||
# for the batch processors (.ev and/or .py files).
|
||||
BASE_BATCHPROCESS_PATHS = ['world', 'contrib']
|
||||
BASE_BATCHPROCESS_PATHS = ['world', 'evennia.contrib']
|
||||
|
||||
######################################################################
|
||||
# Game Time setup
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue