First working version of the shared web login.
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9 changed files with 130 additions and 8 deletions
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@ -230,6 +230,7 @@ An "emitter" object must have a function
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open = true;
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ever_open = true;
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Evennia.emit('connection_open', ["websocket"], event);
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Evennia.msg('browser_sessid', [browser_sessid], {});
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};
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// Handle Websocket close event
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websocket.onclose = function (event) {
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@ -308,6 +309,7 @@ An "emitter" object must have a function
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success: function(data) {
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data = JSON.parse(data);
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log ("connection_open", ["AJAX/COMET"], data);
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Evennia.msg("browser_sessid", [browser_sessid], {});
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client_hash = data.suid;
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stop_polling = false;
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poll();
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@ -35,6 +35,12 @@ JQuery available.
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var wsactive = false;
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{% endif %}
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{% if browser_sessid %}
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var browser_sessid = "{{browser_sessid}}";
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{% else %}
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var browser_sessid = false;
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{% endif %}
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{% if websocket_url %}
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var wsurl = "{{websocket_url}}:{{websocket_port}}";
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{% else %}
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@ -6,7 +6,9 @@ page and serve it eventual static content.
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"""
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from __future__ import print_function
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from django.shortcuts import render
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from django.contrib.auth import login
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from evennia.server.sessionhandler import SESSION_HANDLER
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from evennia.players.models import PlayerDB
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@ -14,9 +16,31 @@ def webclient(request):
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"""
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Webclient page template loading.
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"""
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print ("webclient session:", request.session.session_key, request.user, request.user.is_authenticated())
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nsess = len(PlayerDB.objects.get_connected_players()) or "none"
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# as an example we send the number of connected players to the template
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pagevars = {'num_players_connected': nsess}
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browser_session = request.session
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browserid = request.session.session_key
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player = request.user
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# check if user has authenticated to website
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if player.is_authenticated():
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print ("webclient: player auth, trying to connect sessions")
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# Try to login all the player's webclient sessions - only
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# unloggedin ones will actually be logged in.
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for session in SESSION_HANDLER.sessions_from_browserid(browserid):
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print ("session to connect:", session)
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if session.protocol_key in ("websocket", "ajax/comet"):
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SESSION_HANDLER.login(session, player)
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session.browserid = browser_session.session_key
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browser_session["logged_in"] = player.id
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elif browser_session.get("logged_in"):
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# The webclient has previously registered a login to this browser_session
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print ("webclient: browser_session logged in, trying to login")
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player = PlayerDB.objects.get(browser_session.get("uid"))
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login(player, request)
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else:
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browser_session["logged_in"] = False
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# make sure to store the browser session's hash so the webclient can get to it
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pagevars = {'browser_sessid': request.session.session_key}
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return render(request, 'webclient.html', pagevars)
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@ -14,6 +14,8 @@ from evennia import SESSION_HANDLER
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from evennia.objects.models import ObjectDB
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from evennia.players.models import PlayerDB
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from django.contrib.auth import login
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_BASE_CHAR_TYPECLASS = settings.BASE_CHARACTER_TYPECLASS
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@ -21,6 +23,33 @@ def page_index(request):
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"""
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Main root page.
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"""
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# handle webclient-website shared login
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browser_session = request.session
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browserid = request.session.session_key
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player = request.user
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# check if user has authenticated to website
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if player.is_authenticated():
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# Try to login all the player's webclient sessions - only
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# unloggedin ones will actually be logged in.
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print "website: player auth, trying to connect sessions"
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for session in SESSION_HANDLER.sessions_from_browserid(browserid):
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print "session to connect:", session
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if session.protocol_key in ("websocket", "ajax/comet"):
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SESSION_HANDLER.login(session, player)
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session.browserid = browser_session.session_key
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browser_session["logged_in"] = player.id
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elif browser_session.get("logged_in"):
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# The webclient has previously registered a login to this browser_session
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print "website: browser_session logged in, trying to login"
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player = PlayerDB.objects.get(id=browser_session.get("logged_in"))
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login(request, player)
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else:
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browser_session["logged_in"] = None
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print ("website session:", request.session.session_key, request.user, request.user.is_authenticated())
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# Some misc. configurable stuff.
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# TODO: Move this to either SQL or settings.py based configuration.
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fpage_player_limit = 4
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