Some fixes to the way the admin initiates new player objects.
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2 changed files with 49 additions and 41 deletions
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@ -1,11 +1,11 @@
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#
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# This sets up how models are displayed
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# in the web admin interface.
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# This sets up how models are displayed
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# in the web admin interface.
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#
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from django import forms
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from django.db import models
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from django.conf import settings
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from django.conf import settings
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from django.contrib import admin
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from django.contrib.auth.admin import UserAdmin as BaseUserAdmin
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from django.contrib.admin import widgets
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@ -13,39 +13,39 @@ from django.contrib.auth.forms import UserChangeForm, UserCreationForm
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from django.contrib.auth.models import User
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from src.players.models import PlayerDB, PlayerAttribute
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from src.utils import logger, create
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# remove User itself from admin site
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admin.site.unregister(User)
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# handle the custom User editor
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class CustomUserChangeForm(UserChangeForm):
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username = forms.RegexField(label="Username",
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max_length=30,
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username = forms.RegexField(label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(attrs={'size':'30'}),
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
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class CustomUserCreationForm(UserCreationForm):
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username = forms.RegexField(label="Username",
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max_length=30,
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username = forms.RegexField(label="Username",
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max_length=30,
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regex=r'^[\w. @+-]+$',
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widget=forms.TextInput(attrs={'size':'30'}),
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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help_text = "30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
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# # The Player editor
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# # The Player editor
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# class PlayerAttributeForm(forms.ModelForm):
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# "Defines how to display the atttributes"
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# class Meta:
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# model = PlayerAttribute
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# db_key = forms.CharField(label="Key",
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# db_key = forms.CharField(label="Key",
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# widget=forms.TextInput(attrs={'size':'15'}))
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# db_value = forms.CharField(label="Value",
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# db_value = forms.CharField(label="Value",
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# widget=forms.Textarea(attrs={'rows':'2'}))
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# class PlayerAttributeInline(admin.TabularInline):
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# "Inline creation of player attributes"
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# "Inline creation of player attributes"
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# model = PlayerAttribute
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# extra = 0
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# form = PlayerAttributeForm
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@ -57,34 +57,34 @@ class PlayerForm(forms.ModelForm):
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class Meta:
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model = PlayerDB
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db_key = forms.RegexField(label="Username",
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db_key = forms.RegexField(label="Username",
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initial="PlayerDummy",
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max_length=30,
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max_length=30,
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regex=r'^[\w. @+-]+$',
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required=False,
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required=False,
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widget=forms.TextInput(attrs={'size':'30'}),
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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error_messages = {'invalid': "This value may contain only letters, spaces, numbers and @/./+/-/_ characters."},
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help_text = "This should be the same as the connected Player's key name. 30 characters or fewer. Letters, spaces, digits and @/./+/-/_ only.")
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db_typeclass_path = forms.CharField(label="Typeclass",
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initial=settings.BASE_PLAYER_TYPECLASS,
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initial=settings.BASE_PLAYER_TYPECLASS,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="Required. Defines what 'type' of entity this is. This variable holds a Python path to a module with a valid Evennia Typeclass. Defaults to settings.BASE_PLAYER_TYPECLASS.")
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db_permissions = forms.CharField(label="Permissions",
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db_permissions = forms.CharField(label="Permissions",
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initial=settings.PERMISSION_PLAYER_DEFAULT,
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required=False,
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widget=forms.TextInput(attrs={'size':'78'}),
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help_text="In-game permissions. A comma-separated list of text strings checked by certain locks. They are often used for hierarchies, such as letting a Player have permission 'Wizards', 'Builders' etc. A Player permission can be overloaded by the permissions of a controlled Character. Normal players use 'Players' by default.")
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db_lock_storage = forms.CharField(label="Locks",
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db_lock_storage = forms.CharField(label="Locks",
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widget=forms.Textarea(attrs={'cols':'100', 'rows':'2'}),
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required=False,
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help_text="In-game lock definition string. If not given, defaults will be used. This string should be on the form <i>type:lockfunction(args);type2:lockfunction2(args);...")
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db_cmdset_storage = forms.CharField(label="cmdset",
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initial=settings.CMDSET_OOC,
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db_cmdset_storage = forms.CharField(label="cmdset",
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initial=settings.CMDSET_OOC,
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widget=forms.TextInput(attrs={'size':'78'}),
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required=False,
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help_text="python path to player cmdset class (settings.CMDSET_OOC by default)")
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class PlayerInline(admin.StackedInline):
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"Inline creation of Player"
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model = PlayerDB
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@ -100,11 +100,11 @@ class PlayerInline(admin.StackedInline):
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("Evennia In-game Character",
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{'fields':('db_obj',),
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'description': "<i>To actually play the game, a Player must control a Character. This could be added in-game instead of from here if some sort of character creation system is in play. If not, you should normally create a new Character here rather than assigning an existing one. Observe that the admin does not check for puppet-access rights when assigning Characters! If not creating a new Character, make sure the one you assign is not puppeted by someone else!</i>"}))
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extra = 1
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max_num = 1
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class UserAdmin(BaseUserAdmin):
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"This is the main creation screen for Users/players"
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@ -126,23 +126,30 @@ class UserAdmin(BaseUserAdmin):
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add_fieldsets = (
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(None,
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(None,
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{'fields': ('username', 'password1', 'password2', 'email'),
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'description':"<i>These account details are shared by the admin system and the game.</i>"},),)
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def save_formset(self, request, form, formset, change):
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def save_formset(self, request, form, formset, change):
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"Run all hooks on the player object"
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super(UserAdmin, self).save_formset(request, form, formset, change)
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playerdb = form.instance.get_profile()
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if not change:
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create.create_player("", "", "",
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typeclass=playerdb.db_typeclass_path,
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create_character=False,
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player_dbobj=playerdb)
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if playerdb.db_obj:
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playerdb.db_obj.db_player = playerdb
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playerdb.db_obj.save()
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userobj = form.instance
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playerobj = userobj.get_profile()
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if not change:
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#uname, passwd, email = str(request.POST.get(u"username")), \
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# str(request.POST.get(u"password1")), str(request.POST.get(u"email"))
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typeclass = str(request.POST.get(u"playerdb_set-0-db_typeclass_path"))
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create.create_player("","","",
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user=userobj,
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typeclass=typeclass,
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player_dbobj=playerobj,
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create_character=False)
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# if playerdb.db_obj:
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# playerdb.db_obj.db_player = playerdb
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# playerdb.db_obj.save()
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#assert False, (form.instance, form.instance.get_profile())
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admin.site.register(User, UserAdmin)
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@ -477,6 +477,7 @@ def create_player(name, email, password,
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# use the typeclass from this object
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typeclass = new_db_player.typeclass_path
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else:
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new_user = User.objects.get(username=new_user.username)
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new_db_player = _PlayerDB(db_key=name, user=new_user)
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new_db_player.save()
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# assign the typeclass
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@ -521,7 +522,7 @@ def create_player(name, email, password,
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player=new_player, report_to=report_to)
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return new_character
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return new_player
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except Exception, e:
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except Exception:
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# a failure in creating the character
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if not user:
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# in there was a failure we clean up everything we can
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@ -538,7 +539,7 @@ def create_player(name, email, password,
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del new_character
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except Exception:
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pass
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raise e
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raise
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# alias
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player = create_player
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