Tutorial_world: forgot to lock antechamber against mob entering.
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@ -784,7 +784,7 @@ door opening shows the a wide courtyard to the west.
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The stairs are worn by the age-old passage of feet.
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#
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# Lock the antechamber so the ghost cannot get in there.
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@lock stairs down = traverse:not is_mob
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@lock stairs down = traverse:not attr(is_mob)
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#
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stairs down
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#
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