Fix various typos in several files.

All are in comments and docstrings, and none should be controversial
in any way (e.g. British versus American spelling).
This commit is contained in:
Cory F. Cohen 2022-06-21 21:07:11 -04:00
parent 421229d280
commit a05ec09f51
9 changed files with 22 additions and 22 deletions

View file

@ -1,6 +1,6 @@
# world/
This folder is meant as a miscellanous folder for all that other stuff
This folder is meant as a miscellaneous folder for all that other stuff
related to the game. Code which are not commands or typeclasses go
here, like custom economy systems, combat code, batch-files etc.

View file

@ -28,7 +28,7 @@ Possible keywords are:
- `prototype_key` - the name of the prototype. This is required for db-prototypes,
for module-prototypes, the global variable name of the dict is used instead
- `prototype_parent` - string pointing to parent prototype if any. Prototype inherits
in a similar way as classes, with children overriding values in their partents.
in a similar way as classes, with children overriding values in their parents.
- `key` - string, the main object identifier.
- `typeclass` - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`.
- `location` - this should be a valid object or #dbref.
@ -42,7 +42,7 @@ Possible keywords are:
of the shorter forms, defaults are used for the rest.
- `tags` - Tags, as a list of tuples `(tag,)`, `(tag, category)` or `(tag, category, data)`.
- Any other keywords are interpreted as Attributes with no category or lock.
These will internally be added to `attrs` (eqivalent to `(attrname, value)`.
These will internally be added to `attrs` (equivalent to `(attrname, value)`.
See the `spawn` command and `evennia.prototypes.spawner.spawn` for more info.