Fix various typos in several files.
All are in comments and docstrings, and none should be controversial in any way (e.g. British versus American spelling).
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9 changed files with 22 additions and 22 deletions
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@ -1,6 +1,6 @@
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# world/
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This folder is meant as a miscellanous folder for all that other stuff
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This folder is meant as a miscellaneous folder for all that other stuff
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related to the game. Code which are not commands or typeclasses go
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here, like custom economy systems, combat code, batch-files etc.
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@ -28,7 +28,7 @@ Possible keywords are:
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- `prototype_key` - the name of the prototype. This is required for db-prototypes,
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for module-prototypes, the global variable name of the dict is used instead
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- `prototype_parent` - string pointing to parent prototype if any. Prototype inherits
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in a similar way as classes, with children overriding values in their partents.
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in a similar way as classes, with children overriding values in their parents.
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- `key` - string, the main object identifier.
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- `typeclass` - string, if not set, will use `settings.BASE_OBJECT_TYPECLASS`.
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- `location` - this should be a valid object or #dbref.
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@ -42,7 +42,7 @@ Possible keywords are:
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of the shorter forms, defaults are used for the rest.
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- `tags` - Tags, as a list of tuples `(tag,)`, `(tag, category)` or `(tag, category, data)`.
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- Any other keywords are interpreted as Attributes with no category or lock.
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These will internally be added to `attrs` (eqivalent to `(attrname, value)`.
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These will internally be added to `attrs` (equivalent to `(attrname, value)`.
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See the `spawn` command and `evennia.prototypes.spawner.spawn` for more info.
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