Updated the tutorial world's lockfuncs to work correctly. Resolves #682.

This commit is contained in:
Griatch 2015-03-02 21:35:55 +01:00
parent d1c7111db1
commit 9ffba037f8
3 changed files with 23 additions and 3 deletions

View file

@ -354,7 +354,7 @@ start
# Lock exit from view/traverse until we climbed that tree (which is
# when tutorial_climbed_tree Tag gets assigned to us).
#
@lock north = view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
@lock north = view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world)
#
@desc north =
This is a hardly visible footpath leading off through the rain-beaten
@ -364,7 +364,7 @@ start
@set north/tutorial_info =
This exit is locked with a lock string that looks like this:
view:tag(tutorial_climbed_tree) ; traverse:tag(tutorial_climbed_tree)
view:tag(tutorial_climbed_tree, tutorial_world) ; traverse:tag(tutorial_climbed_tree, tutorial_world)
This checks if Character has a Tag tutorial_climbed_tree set before it
allows itself to be displayed. This Tag is set by the tree object when