Cleanup of contrib readme

This commit is contained in:
Griatch 2018-12-30 11:14:16 +01:00
parent 0779fd6c67
commit 9a556aa57b

View file

@ -1,7 +1,7 @@
# Contrib folder # Contrib folder
This folder contains 'contributions': extra snippets of code that are `evennia/contrib/` contains 'contributions': extra snippets of code that are
potentially very useful for the game coder but which are considered potentially very useful for the game coder but which are considered
too game-specific to be a part of the main Evennia game server. These too game-specific to be a part of the main Evennia game server. These
modules are not used unless you explicitly import them. See each file modules are not used unless you explicitly import them. See each file
@ -17,7 +17,7 @@ things you want from here into your game folder and change them there.
* Barter system (Griatch 2012) - A safe and effective barter-system * Barter system (Griatch 2012) - A safe and effective barter-system
for any game. Allows safe trading of any goods (including coin). for any game. Allows safe trading of any goods (including coin).
* Building menu (vincent-lg 2018) - An @edit command for modifying * Building menu (vincent-lg 2018) - An `@edit` command for modifying
objects using a generated menu. Customizable for different games. objects using a generated menu. Customizable for different games.
* CharGen (Griatch 2011) - A simple Character creator for OOC mode. * CharGen (Griatch 2011) - A simple Character creator for OOC mode.
Meant as a starting point for a more fleshed-out system. Meant as a starting point for a more fleshed-out system.
@ -60,9 +60,6 @@ things you want from here into your game folder and change them there.
* Tree Select (FlutterSprite 2017) - A simple system for creating a * Tree Select (FlutterSprite 2017) - A simple system for creating a
branching EvMenu with selection options sourced from a single branching EvMenu with selection options sourced from a single
multi-line string. multi-line string.
* Turnbattle (Tim Ashley Jenkins 2017) - This is a framework for a turn-based
combat system with different levels of complexity, including versions with
equipment and magic as well as ranged combat.
* Wilderness (titeuf87 2017) - Make infinitely large wilderness areas * Wilderness (titeuf87 2017) - Make infinitely large wilderness areas
with dynamically created locations. with dynamically created locations.
* UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax. * UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
@ -75,7 +72,8 @@ things you want from here into your game folder and change them there.
objects and events using Python from in-game. objects and events using Python from in-game.
* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant * Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
as a start to build from. Has attack/disengage and turn timeouts, as a start to build from. Has attack/disengage and turn timeouts,
and includes optional expansions for equipment and combat movement. and includes optional expansions for equipment and combat movement, magic
and ranged combat.
* Tutorial examples (Griatch 2011, 2015) - A folder of basic * Tutorial examples (Griatch 2011, 2015) - A folder of basic
example objects, commands and scripts. example objects, commands and scripts.
* Tutorial world (Griatch 2011, 2015) - A folder containing the * Tutorial world (Griatch 2011, 2015) - A folder containing the