Cleanup of contrib readme
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# Contrib folder
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# Contrib folder
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This folder contains 'contributions': extra snippets of code that are
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`evennia/contrib/` contains 'contributions': extra snippets of code that are
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potentially very useful for the game coder but which are considered
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potentially very useful for the game coder but which are considered
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too game-specific to be a part of the main Evennia game server. These
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too game-specific to be a part of the main Evennia game server. These
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modules are not used unless you explicitly import them. See each file
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modules are not used unless you explicitly import them. See each file
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@ -17,7 +17,7 @@ things you want from here into your game folder and change them there.
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* Barter system (Griatch 2012) - A safe and effective barter-system
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* Barter system (Griatch 2012) - A safe and effective barter-system
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for any game. Allows safe trading of any goods (including coin).
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for any game. Allows safe trading of any goods (including coin).
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* Building menu (vincent-lg 2018) - An @edit command for modifying
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* Building menu (vincent-lg 2018) - An `@edit` command for modifying
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objects using a generated menu. Customizable for different games.
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objects using a generated menu. Customizable for different games.
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* CharGen (Griatch 2011) - A simple Character creator for OOC mode.
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* CharGen (Griatch 2011) - A simple Character creator for OOC mode.
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Meant as a starting point for a more fleshed-out system.
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Meant as a starting point for a more fleshed-out system.
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@ -60,9 +60,6 @@ things you want from here into your game folder and change them there.
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* Tree Select (FlutterSprite 2017) - A simple system for creating a
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* Tree Select (FlutterSprite 2017) - A simple system for creating a
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branching EvMenu with selection options sourced from a single
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branching EvMenu with selection options sourced from a single
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multi-line string.
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multi-line string.
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* Turnbattle (Tim Ashley Jenkins 2017) - This is a framework for a turn-based
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combat system with different levels of complexity, including versions with
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equipment and magic as well as ranged combat.
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* Wilderness (titeuf87 2017) - Make infinitely large wilderness areas
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* Wilderness (titeuf87 2017) - Make infinitely large wilderness areas
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with dynamically created locations.
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with dynamically created locations.
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* UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
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* UnixCommand (Vincent Le Geoff 2017) - Add commands with UNIX-style syntax.
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@ -75,7 +72,8 @@ things you want from here into your game folder and change them there.
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objects and events using Python from in-game.
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objects and events using Python from in-game.
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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* Turnbattle (FlutterSprite 2017) - A turn-based combat engine meant
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as a start to build from. Has attack/disengage and turn timeouts,
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as a start to build from. Has attack/disengage and turn timeouts,
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and includes optional expansions for equipment and combat movement.
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and includes optional expansions for equipment and combat movement, magic
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and ranged combat.
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* Tutorial examples (Griatch 2011, 2015) - A folder of basic
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* Tutorial examples (Griatch 2011, 2015) - A folder of basic
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example objects, commands and scripts.
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example objects, commands and scripts.
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* Tutorial world (Griatch 2011, 2015) - A folder containing the
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* Tutorial world (Griatch 2011, 2015) - A folder containing the
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