Typos in Tutorial World rooms.py

This commit is contained in:
tajmone 2015-03-21 23:16:29 +01:00 committed by Griatch
parent ab90d0fa7b
commit 99c03bcb66

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@ -28,12 +28,12 @@ _SEARCH_AT_RESULT = utils.object_from_module(settings.SEARCH_AT_RESULT)
# #
# This room is the parent of all rooms in the tutorial. # This room is the parent of all rooms in the tutorial.
# It defines a tutorial command on itself (available to # It defines a tutorial command on itself (available to
# all who is in a tutorial room). # all those who are in a tutorial room).
# #
#------------------------------------------------------------ #------------------------------------------------------------
# #
# Special command avaiable in all tutorial rooms # Special command available in all tutorial rooms
# #
class CmdTutorial(Command): class CmdTutorial(Command):
@ -301,7 +301,7 @@ class WeatherRoom(TutorialRoom):
We set up a ticker to update this room regularly. We set up a ticker to update this room regularly.
Note that we could in principle also use a Script to manage Note that we could in principle also use a Script to manage
the ticking of the room, the TickerHandler is works fine for the ticking of the room; the TickerHandler works fine for
simple things like this though. simple things like this though.
""" """
super(WeatherRoom, self).at_object_creation() super(WeatherRoom, self).at_object_creation()
@ -380,10 +380,10 @@ class IntroRoom(TutorialRoom):
# #
# Bridge - unique room # Bridge - unique room
# #
# Defines a special west-eastward "bridge"-room, a large room it takes # Defines a special west-eastward "bridge"-room, a large room that takes
# several steps to cross. It is complete with custom commands and a # several steps to cross. It is complete with custom commands and a
# chance of falling off the bridge. This room has no regular exits, # chance of falling off the bridge. This room has no regular exits,
# instead the exiting are handled by custom commands set on the player # instead the exitings are handled by custom commands set on the player
# upon first entering the room. # upon first entering the room.
# #
# Since one can enter the bridge room from both ends, it is # Since one can enter the bridge room from both ends, it is