Complete combat unit tests

This commit is contained in:
Griatch 2023-04-29 19:14:11 +02:00
parent 1f3d4ed840
commit 998cbb870b
2 changed files with 143 additions and 32 deletions

View file

@ -550,6 +550,14 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
sides = self.combatant_combathandler.get_sides(self.combatant)
self.assertEqual(sides, ([], [self.target]))
def test_give_advantage(self):
self.combatant_combathandler.give_advantage(self.combatant, self.target)
self.assertTrue(self.combatant_combathandler.advantages_against[self.target])
def test_give_disadvantage(self):
self.combatant_combathandler.give_disadvantage(self.combatant, self.target)
self.assertTrue(self.combatant_combathandler.disadvantages_against[self.target])
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock(return_value=999))
def test_queue_action(self):
@ -584,7 +592,8 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
def test_check_stop_combat(self):
"""Test combat-stop functionality"""
# noone remains
# noone remains (both combatant/target <0 hp
# get_sides does not include the caller
self.combatant_combathandler.get_sides = Mock(return_value=([], []))
self.combatant_combathandler.stop_combat = Mock()
@ -592,21 +601,123 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
self.target.hp = -1
self.combatant_combathandler.check_stop_combat()
self.combatant.msg.assert_called_with()
self.combatant.msg.assert_called_with(
text=("Noone stands after the dust settles.", {}), from_obj=self.combatant
)
self.combatant_combathandler.stop_combat.assert_called()
# only one side wiped out
self.combatant = 10
self.combatant.hp = 10
self.target.hp = -1
self.combatant_combathandler.get_sides = Mock(return_value=([], []))
self.combatant_combathandler.check_stop_combat()
self.combatant.msg.assert_called_with()
self.combatant.msg.assert_called_with(
text=("The combat is over. Still standing: You.", {}), from_obj=self.combatant
)
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
def test_hold(self):
self.call(combat_twitch.CmdHold(), "", "You hold back, doing nothing")
self.assertEqual(self.combatant_combathandler.action_dict, {"key": "hold"})
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
def test_attack(self):
"""Test attack action in the twitch combathandler"""
self.call(combat_twitch.CmdAttack(), f"{self.target.key}", "")
self.call(combat_twitch.CmdAttack(), self.target.key, "You attack testmonster!")
self.assertEqual(
self.combatant_combathandler.action_dict,
{"key": "attack", "target": self.target, "dt": 3},
)
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
def test_stunt(self):
boost_result = {
"key": "stunt",
"recipient": self.combatant,
"target": self.target,
"advantage": True,
"stunt_type": Ability.STR,
"defense_type": Ability.STR,
}
foil_result = {
"key": "stunt",
"recipient": self.target,
"target": self.combatant,
"advantage": False,
"stunt_type": Ability.STR,
"defense_type": Ability.STR,
}
self.call(
combat_twitch.CmdStunt(),
f"STR {self.target.key}",
"You prepare a stunt!",
cmdstring="boost",
)
self.assertEqual(self.combatant_combathandler.action_dict, boost_result)
self.call(
combat_twitch.CmdStunt(),
f"STR me {self.target.key}",
"You prepare a stunt!",
cmdstring="boost",
)
self.assertEqual(self.combatant_combathandler.action_dict, boost_result)
self.call(
combat_twitch.CmdStunt(),
f"STR {self.target.key}",
"You prepare a stunt!",
cmdstring="foil",
)
self.assertEqual(self.combatant_combathandler.action_dict, foil_result)
self.call(
combat_twitch.CmdStunt(),
f"STR {self.target.key} me",
"You prepare a stunt!",
cmdstring="foil",
)
self.assertEqual(self.combatant_combathandler.action_dict, foil_result)
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
def test_useitem(self):
item = create.create_object(
EvAdventureConsumable, key="potion", attributes=[("uses", 2)], location=self.combatant
)
self.call(combat_twitch.CmdUseItem(), "potion", "You prepare to use potion!")
self.assertEqual(
self.combatant_combathandler.action_dict,
{"key": "use", "item": item, "target": self.combatant},
)
self.call(
combat_twitch.CmdUseItem(),
f"potion on {self.target.key}",
"You prepare to use potion!",
)
self.assertEqual(
self.combatant_combathandler.action_dict,
{"key": "use", "item": item, "target": self.target},
)
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
def test_wield(self):
sword = create.create_object(EvAdventureWeapon, key="sword", location=self.combatant)
runestone = create.create_object(
EvAdventureWeapon, key="runestone", location=self.combatant
)
self.call(combat_twitch.CmdWield(), "sword", "You reach for sword!")
self.assertEqual(self.combatant_combathandler.action_dict, {"key": "wield", "item": sword})
self.call(combat_twitch.CmdWield(), "runestone", "You reach for runestone!")
self.assertEqual(
self.combatant_combathandler.action_dict, {"key": "wield", "item": runestone}
)