One needs to turn off all imports of typeclasses in __init__ or django will create migrations for them. This might be interesting for the future but not for development.

This commit is contained in:
Griatch 2014-12-23 11:53:32 +01:00
parent 749715a193
commit 969b947ba0
8 changed files with 50 additions and 45 deletions

View file

@ -24,7 +24,7 @@ _MULTISESSION_MODE = settings.MULTISESSION_MODE
_CMDSET_PLAYER = settings.CMDSET_PLAYER
_CONNECT_CHANNEL = None
class Player(PlayerDB):
class DefaultPlayer(PlayerDB):
"""
Base typeclass for all Players.
"""
@ -105,7 +105,7 @@ class Player(PlayerDB):
at_server_shutdown()
"""
super(Player, self).__init__(*args, **kwargs)
super(DefaultPlayer, self).__init__(*args, **kwargs)
## methods inherited from database model
@ -116,7 +116,7 @@ class Player(PlayerDB):
the server.
text (string) - text data to send
from_obj (Object/Player) - source object of message to send
from_obj (Object/DefaultPlayer) - source object of message to send
sessid - the session id of the session to send to. If not given,
return to all sessions connected to this player. This is usually only
relevant when using msg() directly from a player-command (from
@ -124,7 +124,7 @@ class Player(PlayerDB):
handles the sessid).
kwargs - extra data to send through protocol
"""
super(Player, self).msg(text=text, from_obj=from_obj, sessid=sessid, **kwargs)
super(DefaultPlayer, self).msg(text=text, from_obj=from_obj, sessid=sessid, **kwargs)
def swap_character(self, new_character, delete_old_character=False):
"""
@ -135,7 +135,7 @@ class Player(PlayerDB):
Returns: True/False depending on if swap suceeded or not.
"""
return super(Player, self).swap_character(new_character, delete_old_character=delete_old_character)
return super(DefaultPlayer, self).swap_character(new_character, delete_old_character=delete_old_character)
def execute_cmd(self, raw_string, sessid=None, **kwargs):
"""
@ -163,7 +163,7 @@ class Player(PlayerDB):
be useful for coders intending to implement some sort of nested
command structure.
"""
return super(Player, self).execute_cmd(raw_string, sessid=sessid, **kwargs)
return super(DefaultPlayer, self).execute_cmd(raw_string, sessid=sessid, **kwargs)
def search(self, searchdata, return_puppet=False, **kwargs):
"""
@ -183,7 +183,7 @@ class Player(PlayerDB):
# handle wrapping of common terms
if searchdata.lower() in ("me", "*me", "self", "*self",):
return self
return super(Player, self).search(searchdata, return_puppet=return_puppet, **kwargs)
return super(DefaultPlayer, self).search(searchdata, return_puppet=return_puppet, **kwargs)
def is_typeclass(self, typeclass, exact=False):
"""
@ -200,7 +200,7 @@ class Player(PlayerDB):
Returns: Boolean
"""
return super(Player, self).is_typeclass(typeclass, exact=exact)
return super(DefaultPlayer, self).is_typeclass(typeclass, exact=exact)
def swap_typeclass(self, new_typeclass, clean_attributes=False, no_default=True):
"""
@ -235,7 +235,7 @@ class Player(PlayerDB):
boolean True/False depending on if the swap worked or not.
"""
super(Player, self).swap_typeclass(new_typeclass,
super(DefaultPlayer, self).swap_typeclass(new_typeclass,
clean_attributes=clean_attributes, no_default=no_default)
def access(self, accessing_obj, access_type='read', default=False, **kwargs):
@ -248,7 +248,7 @@ class Player(PlayerDB):
default (bool) - what to return if no lock of access_type was found
**kwargs - passed to the at_access hook along with the result.
"""
result = super(Player, self).access(accessing_obj, access_type=access_type, default=default)
result = super(DefaultPlayer, self).access(accessing_obj, access_type=access_type, default=default)
self.at_access(result, accessing_obj, access_type, **kwargs)
return result
@ -261,7 +261,7 @@ class Player(PlayerDB):
on the object. (example: 'Builders')
Note that this method does -not- call the at_access hook.
"""
return super(Player, self).check_permstring(permstring)
return super(DefaultPlayer, self).check_permstring(permstring)
## player hooks
@ -431,7 +431,7 @@ class Player(PlayerDB):
"""
pass
class Guest(Player):
class Guest(DefaultPlayer):
"""
This class is used for guest logins. Unlike Players, Guests and their
characters are deleted after disconnection.