Fix some broken master-doc pages
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@ -88,8 +88,8 @@ another which is again somewhat remniscent at least of the *effect* of `@parent
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based inheritance of MUSH.
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There are other differences for sure, but that should give some feel for things. Enough with the
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theory. Let's get down to more practical matters next. To install, see the [Getting Started
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instructions](Getting-Started).
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theory. Let's get down to more practical matters next. To install, see the
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[Getting Started instructions](./Getting-Started).
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## A first step making things more familiar
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@ -138,8 +138,7 @@ class CharacterCmdSet(default_cmds.CharacterCmdSet):
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Note that Python cares about indentation, so make sure to indent with the same number of spaces as
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shown above!
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So what happens above? We [import the module](http://www.linuxtopia.org/online_books/programming_boo
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ks/python_programming/python_ch28s03.html) `evennia/contrib/multidescer.py` at the top. Once
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So what happens above? We [import the module](http://www.linuxtopia.org/online_books/programming_books/python_programming/python_ch28s03.html) `evennia/contrib/multidescer.py` at the top. Once
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imported we can access stuff inside that module using full stop (`.`). The multidescer is defined as
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a class `CmdMultiDesc` (we could find this out by opening said module in a text editor). At the
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bottom we create a new instance of this class and add it to the `CharacterCmdSet` class. For the
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@ -206,17 +205,14 @@ developer changing the underlying Python code.
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If you are a *Developer* and are interested in making a more MUSH-like Evennia game, a good start is
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to look into the Evennia [Tutorial for a first MUSH-like game](./Tutorial-for-basic-MUSH-like-game).
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That steps through building a simple little game from scratch and helps to acquaint you with the
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various corners of Evennia. There is also the [Tutorial for running roleplaying sessions](Evennia-
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for-roleplaying-sessions) that can be of interest.
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various corners of Evennia. There is also the [Tutorial for running roleplaying sessions](./Evennia-for-roleplaying-sessions) that can be of interest.
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An important aspect of making things more familiar for *Players* is adding new and tweaking existing
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commands. How this is done is covered by the [Tutorial on adding new commands](Adding-Command-
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Tutorial). You may also find it useful to shop through the `evennia/contrib/` folder. The [Tutorial
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commands. How this is done is covered by the [Tutorial on adding new commands](./Adding-Command-Tutorial). You may also find it useful to shop through the `evennia/contrib/` folder. The [Tutorial
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world](Tutorial-World-Introduction) is a small single-player quest you can try (it’s not very MUSH-
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like but it does show many Evennia concepts in action). Beyond that there are [many more
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tutorials](Tutorials) to try out. If you feel you want a more visual overview you can also look at
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[Evennia in pictures](https://evennia.blogspot.se/2016/05/evennia-in-pictures.html).
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… And of course, if you need further help you can always drop into the [Evennia chatroom](http://web
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chat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb) or post a
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… And of course, if you need further help you can always drop into the [Evennia chatroom](http://webchat.freenode.net/?channels=evennia&uio=MT1mYWxzZSY5PXRydWUmMTE9MTk1JjEyPXRydWUbb) or post a
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question in our [forum/mailing list](https://groups.google.com/forum/#%21forum/evennia)!
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