Fix some broken master-doc pages
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@ -236,8 +236,7 @@ another.
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- **Q:** can I have two characters answering to the same dialogue in exactly the same way?
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- **A:** It's possible but not so easy to do. Usually, event grouping is set in code, and depends
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on different games. However, if it is for some infrequent occurrences, it's easy to do using
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[chained events](https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README
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.md#chained-events).
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[chained events](https://github.com/evennia/evennia/blob/master/evennia/contrib/ingame_python/README.md#chained-events).
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- **Q:** is it possible to deploy callbacks on all characters sharing the same prototype?
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- **A:** not out of the box. This depends on individual settings in code. One can imagine that all
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characters of some type would share some events, but this is game-specific. Rooms of the same zone
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