Some tweaks for testing.
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0077408d02
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2 changed files with 31 additions and 3 deletions
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@ -111,6 +111,9 @@ DEFAULT_TIMESTEP = 2
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# chance of a client performing an action, per timestep. This helps to
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# chance of a client performing an action, per timestep. This helps to
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# spread out usage randomly, like it would be in reality.
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# spread out usage randomly, like it would be in reality.
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CHANCE_OF_ACTION = 0.05
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CHANCE_OF_ACTION = 0.05
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# spread out the login action separately, having many players create accounts
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# and connect simultaneously is generally unlikely.
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CHANCE_OF_LOGIN = 0.5
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# Port to use, if not specified on command line
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# Port to use, if not specified on command line
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DEFAULT_PORT = settings.TELNET_PORTS[0]
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DEFAULT_PORT = settings.TELNET_PORTS[0]
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#
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#
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@ -167,7 +170,9 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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# start client tick
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# start client tick
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d = LoopingCall(self.step)
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d = LoopingCall(self.step)
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d.start(self.factory.timestep, now=True).addErrback(self.error)
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# dissipate exact step by up to +/- 0.5 second
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timestep = self.factory.timestep + (-0.5 + (random.random()*1.0))
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d.start(timestep, now=True).addErrback(self.error)
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def dataReceived(self, data):
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def dataReceived(self, data):
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"Echo incoming data to stdout"
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"Echo incoming data to stdout"
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@ -198,8 +203,11 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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and causes the client to issue commands to the server.
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and causes the client to issue commands to the server.
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This holds all "intelligence" of the dummy client.
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This holds all "intelligence" of the dummy client.
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"""
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"""
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if random.random() > CHANCE_OF_ACTION:
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if self.istep == 0 and random.random() > CHANCE_OF_LOGIN:
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return
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return
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elif random.random() > CHANCE_OF_ACTION:
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return
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global NLOGGED_IN
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global NLOGGED_IN
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if not self._cmdlist:
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if not self._cmdlist:
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# no cmdlist in store, get a new one
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# no cmdlist in store, get a new one
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@ -76,6 +76,14 @@ def c_login(client):
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return cmd, "logs in as %s ..." % cname
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return cmd, "logs in as %s ..." % cname
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def c_login_nodig(client):
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"logins, don't dig its own room"
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cname = "Dummy-%s-%i" % (RUNID, client.cid)
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cpwd = "%s-%s" % (RUNID, client.cid)
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cmd = ('create %s %s' % (cname, cpwd),
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'connect %s %s' % (cname, cpwd))
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return cmd, "logs in as %s ..." % cname
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def c_logout(client):
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def c_logout(client):
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"logouts of the game"
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"logouts of the game"
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return "@quit", "logs out"
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return "@quit", "logs out"
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@ -149,6 +157,15 @@ def c_moves(client):
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if not cmd: cmd = "look"
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if not cmd: cmd = "look"
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return cmd, "moves ..."
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return cmd, "moves ..."
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def c_moves_n(client):
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"move through north exit if available"
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cmd = ("north",)
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return cmd, "moves n..."
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def c_moves_s(client):
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"move through north exit if available"
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cmd = ("north",)
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return cmd, "moves s..."
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# Action tuple (required)
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# Action tuple (required)
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#
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#
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@ -160,7 +177,7 @@ def c_moves(client):
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# otherwise the system will normalize them.
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# otherwise the system will normalize them.
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#
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#
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## "normal builder" definition
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## "normal builder" definitionj
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#ACTIONS = ( c_login,
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#ACTIONS = ( c_login,
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# c_logout,
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# c_logout,
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# (0.5, c_looks),
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# (0.5, c_looks),
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@ -196,6 +213,9 @@ ACTIONS = ( c_login,
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(0.39, c_looks),
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(0.39, c_looks),
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(0.2, c_help),
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(0.2, c_help),
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(0.4, c_moves))
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(0.4, c_moves))
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#ACTIONS = (c_login_nodig,
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# c_logout,
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# (1.0, c_moves_n))
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## "socializing heavy builder" definition
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## "socializing heavy builder" definition
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#ACTIONS = (c_login,
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#ACTIONS = (c_login,
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# c_logout,
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# c_logout,
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